ToME: the Tales of Maj'Eyal

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PostPosted: Tue Apr 15, 2014 7:58 am 
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Graphical God

Joined: Wed Jan 05, 2011 8:05 am
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Excellent exchange here, thanks, parcel and doctornull :lol:.

Going the bureaucratic-amnesiac way for comic effects and OP limitation starts to sound quite alluring.

(More comments later today). By all means, keep the hilarious (and well versed) ideas flowing :).

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PostPosted: Tue Apr 15, 2014 12:50 pm 
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Sher'Tul

Joined: Mon Sep 30, 2002 9:52 pm
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Doctornull wrote:
Now they shall come to be known as B'Arkians.

You mean, they sent the farportal sanitizers and the tentacle cleaners together on that ship? Well, now we know why the Sher'tul disappeared.


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PostPosted: Wed Apr 16, 2014 2:21 am 
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Thalore

Joined: Tue Oct 22, 2013 3:03 am
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I wouldn't make it over-ridiculous, but I kind of like the idea of there being many different castes of Watcher beside the combat-oriented types. Maybe it's most accurate to say that the warrior castes are a relatively new phenomenon for a race whose ancestors were middling administrative types. Maybe what's special about Watchers is that their mature form (and the characteristics of their dominant eye) depend on the sort of role that they are prepared for as young imagi. Perhaps that special central eye only sprouts after a final, relatively intensive moult into the adult form. Zany, of course, but this allows you to retcon all the humanoid meta-classes that you want based on the disciplines the Watchers have acquired by Watching Maj'Eyal and the disciplines that they've made up themselves: Watcher 'warriors' in Watcher dialect might be more literally translated as "those in charge of whacking the device to see if it will work again or at least stop scorching the larva"

The idea that the biology of Watchers is special enough to give a special ability based on any kind of early upbringing is a display of ridiculous power by the ancient Sher'tul, but in an odd way, it fits pretty well within the narrow focus of getting 'custom' clerks for any new department that the Sher'tul government might imagine. That it has perks for combat training in more rugged times is just a nice side effect ;)


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PostPosted: Tue May 06, 2014 9:51 pm 
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Master of Eyal

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Ideas are good, I'm watching !

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PostPosted: Tue May 13, 2014 1:35 pm 
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Thalore

Joined: Tue Oct 22, 2013 3:03 am
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One thought about lore currently, going along the lines that Watchers:

a) Have been Watching hewmann cultures and have learned a bit from them
b) Are bureaucratic and mildly bumbling.
c) Are meant to be a somewhat comical addition to the game.
d) Possess some sort of cloaking technology...

...damn, what if escorts were Watchers in disguise, trying to study hewmann combat behavior?


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PostPosted: Tue May 13, 2014 5:25 pm 
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Graphical God

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parcel wrote:
...damn, what if escorts were Watchers in disguise, trying to study hewmann combat behavior?

Ahahaha, that would certainly explain their odd behaviour :).

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PostPosted: Tue May 13, 2014 7:42 pm 
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Thalore

Joined: Thu May 26, 2011 6:55 pm
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parcel wrote:
...damn, what if escorts were Watchers in disguise, trying to study hewmann combat behavior?

Heh, I really like this idea... Would explain so much...


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PostPosted: Wed Sep 03, 2014 5:05 pm 
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Wyrmic

Joined: Tue Feb 15, 2011 12:01 am
Posts: 282
Just casting an eye over this thread to say I'm more enthusiastic about this idea than ever, and I've been watching a lot of pistol shrimp videos indeed of late:3.

I actually wanted to scour these pages for inspiration in creating talents for the new psionic class.

Quote:
what i can say... poor mirinda
she is supposed to fall in love with every adventurer


Poor Melinda indeed.

Maybe they could be sacrificing an attractive Watcher instead of a female human, if you're playing one of the classes for this addon?

Quote:
Outworlders / Aberrations


I was actually thinking of dividing the race into two metaclasses, Outworlders and Aberrations. Cosmologically speaking, they would essentially have two distinct origins despite hailing from the same progenitor race. Aberrations would include the Eye Tyrant (vim + chronomancy) and the Death Tyrant (undead) while Outworlders would be the Mage Eyes, Gauth (what do we call them now?), Unseers and the armoured Wrecking Eyes.


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PostPosted: Wed Sep 03, 2014 6:42 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
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Nagyhal wrote:
I was actually thinking of dividing the race into two metaclasses, Outworlders and Aberrations. Cosmologically speaking, they would essentially have two distinct origins despite hailing from the same progenitor race. Aberrations would include the Eye Tyrant (vim + chronomancy) and the Death Tyrant (undead) while Outworlders would be the Mage Eyes, Gauth (what do we call them now?), Unseers and the armoured Wrecking Eyes.
Ugh.

If Shalore and Thalore are grouped together, in spite of being enemies who are basically nothing alike (including a whole mortal / immortal split), then these funny looking flumph wanna-bes can sit in the same metaclass and they can like it.

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PostPosted: Wed Sep 03, 2014 7:49 pm 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
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I like the idea of Watchers as Sher'tul secretaries or whatever. It actually ties in neatly with existing lore and the pictures kinda remind me of Sher'tul. I can explain in more depth if you catch me on IRC Nagyhal and rex. I don't want to go into detail here because of heavy spoilers.

I also would avoid the term Aberration. Fewer red flags for Hasbros copyright watch dogs to go after.

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PostPosted: Wed Sep 03, 2014 11:11 pm 
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Wyrmic

Joined: Tue Feb 15, 2011 12:01 am
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Doctornull, Watchers are a race-class package, though. There'll be no separation at the racial level - these would be class headers!

They'll comprise a single race with around 6 dedicated classes. There is however a flavour of different phenotypes existing for each of the classes, or an inherent biological difference. I thought this might be a fun way to divide the 6 different classes into a couple of distinct headers, particularly to highlight the extent of their differences and reassure the player that the majority of Watcher characters do not in any way approach a D&D Beholder level of inherent evil (but, well... some do.)

Anyway, valued feedback as ever! Tell me if you still think it's so awful ;3

btw. Great to rekindle the discussion. Edge, see you on IRC!


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PostPosted: Thu Sep 04, 2014 4:36 am 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
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Nagyhal wrote:
They'll comprise a single race with around 6 dedicated classes. There is however a flavour of different phenotypes existing for each of the classes, or an inherent biological difference. I thought this might be a fun way to divide the 6 different classes into a couple of distinct headers, particularly to highlight the extent of their differences and reassure the player that the majority of Watcher characters do not in any way approach a D&D Beholder level of inherent evil (but, well... some do.)
Ah, I see!

Well, if you're replacing all classes, then I'd suggest splitting groups when the single group won't all fit on the screen at once. That's why the core game classes are in groups. It's a UI convenience, not an Aristotelian org chart. :)

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PostPosted: Tue Jun 09, 2015 11:54 am 
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Graphical God

Joined: Wed Jan 05, 2011 8:05 am
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... Ominous silhouette ...

Image

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Last edited by rexorcorum on Thu Mar 02, 2017 12:15 pm, edited 1 time in total.

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PostPosted: Tue Jun 09, 2015 6:20 pm 
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Uruivellas

Joined: Fri May 24, 2013 4:27 pm
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darkgod wrote:
Ideas are good, I'm watching !

Nagyhal wrote:
Just casting an eye over this thread to say I'm more enthusiastic about this idea than ever, and I've been watching a lot of pistol shrimp videos indeed of late:3.

I actually wanted to scour these pages for inspiration in creating talents for the new psionic class.

I see what you did there.


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PostPosted: Mon Nov 23, 2015 2:00 am 
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Higher

Joined: Sun Sep 29, 2013 8:03 pm
Posts: 67
Is this still happening? Postponed, scraped?


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