I'm trying my best to play unspoiled, and I finally got the TC. The rumors one reads when squinting at even slightly spoiled threads finally make a little more sense. (It is impossible to not brush up against spoiled stuff.)
My initial reaction, while mostly positive, is that the first char to find it (happens to be a dwarf AM) is at a weird disadvantage as all that junk she's left laying around in the first 6 or so dungeons can't even be neatly grabbed and TM'ed just by pushing Z since it has already been recognized. Doing it manually would be classic scumming, and maybe even more scummy than an analog from T2, since it in the old game we would have been scumming for new stuff, not to find old stuff we didn't really want.
Obviously this first character's plight doesn't matter much since we all know she'll be dead soon enough! (used the BoL on the first encounter with the guard you-know-where.) I mention it because it was among my first thought once I figured out the big picture of what it does---and I'm not exaggerating that it really doesn't matter....
Anyway, as soon as I got it, I started a new char. with the chest just to check out the implications, so this is very much a first impression. (Looking forward to getting back to seeing how far my AM gets since this is the furthest I've been yet!)
Here they are:
1. I'm a little aggravated that I can't wield something directly from the chest. Seems like this would be something everyone needs? Find something obviously better than what you have (maybe nothing as is the case in the very start of the game) and you want to put it on. Now I have to put it into inventory and then put it on?
I gave a quick search on the forums, but didn't see this raised so I apologize if my search was deficient.
Anyway, it seems like the Chest has been out since at least B36 anyway, so it must not have been a first-order problem.
Not sure if I'm missing something.
2. I don't like that I don't have the option to move things from inventory to the TC.
This is somewhat problematic since maybe I think I will TM it, but want to delay the final decision. Plus, seems like putting things in the TC gives you the opportunity to make one big decision later, but TM-now requires an extra set of keystrokes. Select it, decide to TM-now and then confirm.
Seems easier if I could just say 'put in TC' and then make all those decisions later.
3. I like that the lore is now read automatically, but I'm not crazy about how the auto-explore continues in the background. Sometimes it is a good idea to (try to) stop auto-explore (if you can remember what key to push!) before you get into trouble. Things in the game get a little busy when you are inspecting a lore and @ is scribbling around. (Again these are literally first impressions, so I'm not sure if I'm missing something here too.)
4. This next one is tangential to the TC. Before the TC I was dealing with encumberance issues fairly regularly. This is a part of the game, and I'm not sure how much it is intended to be fundamentally altered by the TC or how the issues are mitigated. No matter what, the way the opacity and placement of the pop-up item details makes it very hard to weigh the options. (sorry for the pun.) I can't always see the encumberance cost through the text in the descriptions.
I face similar issues on the talent/stats screens. The talent tree list interferes with reading the char. stats, defense and power stats.
Maybe I'm missing something obvious about setting the opacity in the menus?
5. I mentioned this is another thread some time back, but while I'm on an inventory-screen-comment-roll I'll say it here. I would be psyched if I could push w or d to wield or drop instead of enter and then face the menu. This was something we did in T2 and I still after quite a lot of hours playing T4 push these keys trying to wield or drop things to no benefit. Obviously now that the TC exists, I would suggest a key that would put the item in the chest. TM-now doesn't really make sense to me, but I just got the thing so maybe I'll understand that soon enough.
6. Finally, I'll mention that there is a significant effect on the nature of the gameplay when the TC mixes with Z. The suspense and thrill of reaching a new item is displaced from where it used to be. I'm not suggesting anything awful has happened, just that there is a change and I'm just beginning to understand the implications.
I used to reach and item and decide whether to pick it up or carry on. I used to see a \ or a } and wonder if it was going to be a good one. Now, it gets stashed away and I might end up back in the mix before realizing that I've got something cool to wear to my death. In that case I will need to put it in my inventory and then go to my inventory and put it on.
7. I know I typed finally already... The issues in point 6 might be resolved by having a 'settings' screen for the chest? Or maybe for auto-explore? I'm not sure where the issue lives really. Things like binary options, 'stop auto-explore on lore' or even 'stop auto-explore on ego item' or 'stop auto-explore on artifacts.' Maybe the issue is autoexplore and not the TC, but I really can't tell yet.
Either way, there might be some use in being able to slow down what might turn into something of a TC+Z blur.
I regret if my comments are just repeats of others. I did a cursory search just to see if the points have been raised, but I try not to get too spoiled and I didn't see anything that jumped out. Plus once I started typing I got carried away.
If I'm wrong about that and beating dead horses please accept my humble apology.
I hope my comments can't be read as complaints!
The game is great.
Just wanted to share my impressions.