Class Outline - Ink Sage

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Frumple
Sher'Tul Godslayer
Posts: 1517
Joined: Sat May 15, 2010 9:17 pm

Class Outline - Ink Sage

#1 Post by Frumple »

So yeah. Accidentally deleted my old ink sage file while clearing up some t4 installations. Spent the last hour or two recreating an outline, which I'm going to go ahead an put up here so I don't have as much a chance of having to re-write the thing, again. Wasn't planning on doing anything public with the idea until I had at least some code, but... better safe than sorry. Plus maybe someone else will get bit by the idea bug and do (some of) the coding instead :wink:

Anyway, Ink Sage. The basic idea is a vim-based summoner/AoE blaster themed around bloody painting! Primary inspiration: Realm from FF6 :P Primary stats: Magic (for most things)/cunning (for painting/tattoo/construct trees)/con (for ink gathering/infusion), with minor willpower as a corrupter class. Ink damage, introduced with the class, is blight+darkness, further manipulated by varying talents. Depending on what's used with it, it can be pretty versatile.

Ink is also a resource. I'm not entirely sure how to go about utilizing it -- a second resource bar would probably be the simplest manner, with upper limit based on con. The alternative is something akin to alchie-gems, and the original idea had more of a tie in to gems in general... but I've forgotten how I originally thought of it, so I went with something else.

The class shares five trees with the other corrupters: Hexes, curses, cunning/survival, sanguisuge, and blood. Ink sages have seven new trees: Ink Constructs, Manipulation, Combat, Infusion, and Gathering, and Sanguine Painting and Tattoos. The talents are as follows:

Ink Constructs
Ink Servant -A(ctive)- Creates ink servant. Ink servants improve ink talent effectiveness while alive, but constantly lose HP. Tlvl improves general stats. Tlvl 2 causes servants to leave 1-tile ink pot on death. Tlvl 4+ gives increasing chance to split instead of die, leaving two weaker servants instead. There's no hard upper limit to the amount -- you can have alive as many as you can keep alive.
Red-black Replication -A- Destroys targeted ink construct, creating 1,1,2,2,3,3,4 copies. Copies lose any HP regen and 10% hp per turn, but retain ink healing at reduced effectiveness. Copies explode on death, dealing blight damage.
Ink Copy -A- 100-125-150-175-200% + 1,2,3,etc% per ink servant effective clone (shadow simulacrum rip), 1,1,1,2,2,2,3 active.
Construct Mastery -P(assive)- Improves connection to ink constructs. Effects in general improve with effective tlvl, but the additional effects are raw.
Tlvl 1 - Recoups % ink on construct death
Tlvl 2 - Heals % of construct health on construct death
Tlvl 3 - Gives sight of all constructs
Tlvl 4 - Improves constructs based on current ink
Tlvl 5 - Improves constructs based on current vim

Ink Manipulation
Red-black Rage -A- Berserks target ink construct, giving notable across-the-board boosts, but draining 10%-9%-etc HP per turn, lasting until death. Stops ink-healing and any native regeneration. Target explodes upon dying, dealing AoE damage. Damage radius based on construct's HP, damage and boost based on tlvl.
Inkdrop Shift -A- Swaps position with a ink construct or blood marked enemy. LoS not needed.
Crystallize Ink -S(ustained)- Drains ink per talent use, adds phys+bleed damage to ink attacks. Gives 2%-4%-etc chance to inflict sunder arms, armor, or pinning. Constructs made with this active have increased armor and gain a spike retaliation, but reduced ink healing and a lowered heal mod.
Ink Form -S- -50% heal mod, HP regen set to zero, +resall, uses vim instead of ink when ink is empty, at a HP cost, enhances blood and ink talents across the board. Healed by ink damage as per constructs.

Ink Combat - All active.
Ink Pot - Retch clone, avec ink, radius/damage increases with tlvl
Ink Spatter - AoE blast, levels = more blasts, radius doesn't increase
Ink Wave - cone wave
Red-black Rain - thunderstorm equiv, avec ink

Sanguine Tattoos - All except mastery are active, giving a permanent-until-overwritten effect on target. Low effectiveness on caster, higher on other targets. This is primarily a ink copy buff tree.
Femur - auto melee attack (physical, strength based, ala beyond the flesh), +str, +phys pen
Ribcage - regenerating armor (ala carbon spikes), +con, +phys res
Skull - %chance to cast talent for free, +magic, +% non-phys dam
Tattoo mastery -P- One extra tattoo per effective level (no more than three to critter, no duplicates), increasing effect bonus when put on others.

Ink Infusion
Infuse Ink -S- Adds additional ink damage to blood talents. tlvl 4+ increases ink talent effectiveness.
Red-black Relief -A- Heal+status removal on ink construct or ink-form caster.
Red-black Retaliation -P- Causes ink to spew when struck. Tlvl 4+ forces 10-20-etc % one-way lifelink on attacker, i.e. any further damage inflicted on character has that % transferred damage shunted to the linked target. Link lasts for tlvl+1 turns.
Ink Apotheosis -P- +Ink penetration (blight/darkness), +blight/darkness %dam, ink damage heals at 10%-20%-etc effectiveness.

Sanguine Painting
Blood Mark -A- Hit target with ink, when dies, spawns painting, dealing % HP blight damage in 1,1,2,2,3,3,4 radius
Expand Pallet -P- Each (raw) tlvl converts 1/6th of damage into another element - darkness, poison, acid, fire, cold. Attack still counts as ink.
Ink Stain -P- Causes things hit by mark blasts to gain a blood mark and varying debuffs
Forceful Masterwork -S- Gives 10%-20%-etc chance for ink attacks to apply a blood mark. Marks inflicted in this manner are 20%-40%-etc effective.

Ink Gathering
Blood to Ink -S- -50% heal mod, HP regen set to zero, gain ink in as a percentage of regen (10%, 20%, etc.). Enhances several blood talents while active.
Crystalline Pigmentation -A- Destroys gem to give <Gemrank>*X ink and add appropriate elemental damage to all ink attacks for X*tlvl turns.
Ink to Blood -S- Drains ink, +50% heal mod, restores HP per round. Enhances several ink talents while active.
Red-black Reaping -A- Boosts damage, ink pen, gathers X, X+1, etc ink per kill for X*tlvl turns.

Comments, suggestions, further ideas, code snippits, etc, are all welcome! Everything's tentative until there's actual code to be seen, which'll happen when it happens, and even then is only slightly set. If nothing else, it's at least a neat idea to look at, methinks :P

CaptainTrips
Wyrmic
Posts: 227
Joined: Thu Mar 10, 2011 9:10 pm

Re: Class Outline - Ink Sage

#2 Post by CaptainTrips »

Ink is also a resource. I'm not entirely sure how to go about utilizing it -- a second resource bar would probably be the simplest manner, with upper limit based on con. The alternative is something akin to alchie-gems, and the original idea had more of a tie in to gems in general... but I've forgotten how I originally thought of it, so I went with something else.
Something that came to mind without having given it too much thought - it would definitely be flavorful, but I'm not it could be worked out to be enjoyable/playable/etc:

Make two or three different types (colors?) of ink, which serve as resources for different skill trees; for even more flavor, ink could be obtainable only by killing certain critters (similar to alchemists' quests), or perhaps by killing any critter with a certain skill.

Just an idea - like I said, I'm not convinced that this is really a feasible option.

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Class Outline - Ink Sage

#3 Post by darkgod »

I like the general idea :)
Try to not add too many ressources though.
Also Vim is a representation fo life force already
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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