Reducing transmogrification boredom - item auto-menu

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Mithril
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Reducing transmogrification boredom - item auto-menu

#1 Post by Mithril »

After you get the Transmogrification Chest there is very rarely a reason for leaving an item on the ground. Either you pick it up or you transmogrify it. Therefore, in order to avoid unnecessary and boring and repetitive extra keystrokes, I suggest that after you get the chest, a menu will automatically open whenever you run onto an item and if there are no monsters in sight. The menu allows you to pick the item up, transmogrify the item, or even leave the item on the ground.

Grey
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Re: Reducing transmogrification boredom - item auto-menu

#2 Post by Grey »

That sounds like it could be annoying. Maybe just a transmogrify option in the pickup menu?
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Mithril
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Re: Reducing transmogrification boredom - item auto-menu

#3 Post by Mithril »

Grey wrote:That sounds like it could be annoying. Maybe just a transmogrify option in the pickup menu?
Why would it be annoying? In principle every item one encounters should either be added to the inventory or transmogrified. Having a menu opening automatically removes one boring keystroke for every item one encounters.

Canderel
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Re: Reducing transmogrification boredom - item auto-menu

#4 Post by Canderel »

Just auto transmorgify everything that I did't pick up while not in combat. Then enable me to get any transmorgified item back for energy at the sher tul fortress.

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Re: Reducing transmogrification boredom - item auto-menu

#5 Post by Grey »

But that would violate entropy :/
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lukep
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Re: Reducing transmogrification boredom - item auto-menu

#6 Post by lukep »

I just go [shift]+2, look at it, [return] whenever I walk over an item, it's almost as fast as picking it up, plus then I know what the item is.
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CaptainTrips
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Re: Reducing transmogrification boredom - item auto-menu

#7 Post by CaptainTrips »

Mithril wrote:
Grey wrote:That sounds like it could be annoying. Maybe just a transmogrify option in the pickup menu?
Why would it be annoying? In principle every item one encounters should either be added to the inventory or transmogrified. Having a menu opening automatically removes one boring keystroke for every item one encounters.
Having a pop-up every time I walk over an item? That would be incredibly annoying. Just map the chest to a hotkey on your number pad (assuming you play with the number pad). I have mine on the plus sign, and use the transmogrification window to see what the item does. If I don't like it, I just press enter and it's gone. The only way to make this quicker would be to introduce an automater, and I think anyone who played ToME 2 will tell you that the current situation is better than needing an automater.

Mithril
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Re: Reducing transmogrification boredom - item auto-menu

#8 Post by Mithril »

CaptainTrips wrote:
Mithril wrote:
Grey wrote:That sounds like it could be annoying. Maybe just a transmogrify option in the pickup menu?
Why would it be annoying? In principle every item one encounters should either be added to the inventory or transmogrified. Having a menu opening automatically removes one boring keystroke for every item one encounters.
Having a pop-up every time I walk over an item? That would be incredibly annoying. Just map the chest to a hotkey on your number pad (assuming you play with the number pad). I have mine on the plus sign, and use the transmogrification window to see what the item does. If I don't like it, I just press enter and it's gone. The only way to make this quicker would be to introduce an automater, and I think anyone who played ToME 2 will tell you that the current situation is better than needing an automater.
I have done that and it is still extremely boring. Your method involves pressing a key for every item encountered, taking a look at the item, and then making a decision. The only difference with the proposal above is removing the unnecessary keystroke on every item encountered. After this the item is gone from the map (in inventory or transmogrified) and will not be encountered again.

I think some people think that this will occur again and again for the same item. But that is not the case, there is hardly ever a reason for leaving an item on the map so you will not encounter the same item again.

Graziel
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Re: Reducing transmogrification boredom - item auto-menu

#9 Post by Graziel »

why dont make it work like that:

you press 'T' and if there is 1 item - transmogrify it if there is more instead of opening dialog it transmogrify 1st one on the stack if you want old style you just open transmogrify dialog.
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edge2054
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Re: Reducing transmogrification boredom - item auto-menu

#10 Post by edge2054 »

How about an automater? Once you get the chest you could set rules for it. Destroy everything below green I step on, everything below purple, everything that I step on, etc. Don't destroy runes and infusions.

I'm with mithril on this one. Two key strokes to kill everything gets annoying but I think the automatic window could be annoying too. I liked auto destroy in t2 and I wouldn't mind seeing something along those lines for the chest (with the functionality to build my own rule sets of course).

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Re: Reducing transmogrification boredom - item auto-menu

#11 Post by Mithril »

edge2054 wrote:How about an automater? Once you get the chest you could set rules for it. Destroy everything below green I step on, everything below purple, everything that I step on, etc. Don't destroy runes and infusions.

I'm with mithril on this one. Two key strokes to kill everything gets annoying but I think the automatic window could be annoying too. I liked auto destroy in t2 and I wouldn't mind seeing something along those lines for the chest (with the functionality to build my own rule sets of course).
A good automater would obviously be good although I imagine it would be non-trivial. Some classes have no use for certain categories of items. The "hand" slot being one example with knives, one-handed, two-handed, shields, missiles, missile weapons, and staves useless for non-specialist classes. Removing these automatically would obviously remove a lot of junk item for other classes.

However, beyond this it is likely dangerous to automatically destruct items without player supervision. So I still think an auto-menu would be good and likely much easier to implement. I am really annoyed with pressing the same keystrokes for EVERY item encountered. Tome has been really good at avoiding useless repetitive routines in order to concentrate on combat and exciting exploration. This is another area that could be improved.

madmonk
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Re: Reducing transmogrification boredom - item auto-menu

#12 Post by madmonk »

ToMe 2 had an automatizer...

If you used the Killerbunnies set of patches you could set up rules in it to compare the item with what you were wearing ir carrying and then apply a rule after that comparison.

So the easiest thing to do was to destroy items that were not as good as the ones you had and leave the rest alone.
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Predawn
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Re: Reducing transmogrification boredom - item auto-menu

#13 Post by Predawn »

madmonk wrote:ToMe 2 had an automatizer...

If you used the Killerbunnies set of patches you could set up rules in it to compare the item with what you were wearing ir carrying and then apply a rule after that comparison.

So the easiest thing to do was to destroy items that were not as good as the ones you had and leave the rest alone.
Sorry, but there are too many different values for "good" and "better" to be sorted out by the automatizer. With the new combination ego's and stats on classes of weapons, there is no clear cut line saying weapon X is better than weapon Y. Personally, activating the chest on all objects manually remains the best way to check the ever increasing type and attribute combinations of equipment.
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Re: Reducing transmogrification boredom - item auto-menu

#14 Post by tiger_eye »

Canderel wrote:Just auto transmorgify everything that I did't pick up while not in combat. Then enable me to get any transmorgified item back for energy at the sher tul fortress.
Going along this line of thought, perhaps the player could gain a "Sustain" ability when they get the transmogrifier or after the fortress gains enough energy. When active, (non-plot) items that you walk over will automatically be sent to your storage room (or perhaps a secondary storage room if players prefer). If you wish to transmogrify them for energy, then you can do it en masse back in your fortress. Transmogrifying a stack of 1000 once is much nicer than transmogrifying 1000 individual items separately.
Grey wrote:Maybe just a transmogrify option in the pickup menu?
That's a good idea, too.

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