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 Post subject: Re-balancing wrathroot
PostPosted: Mon Sep 19, 2011 9:26 pm 
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Uruivellas

Joined: Sun Sep 05, 2010 5:11 am
Posts: 683
next in my series of re-balance all the bosses on the top kill list that by a strike of pure coincidence all have the freeze talent:
Wrathroot

First, let me introduce my new friend.
Code:
    6811 kills: Bill the Stone Troll
...
    2414 kills: The Shade
...
    2188 kills: Urkis, the High Tempest
...
    2011 kills: Minotaur of the Labyrinth
...
    1590 kills: Wrathroot


Let's look at his resistances:
Code:
   instakill_immune = 1,

No stun resistance? Let's fix that since he is a boss, after all.
stun_immune=0.6

Talents:
Code:
   resolvers.talents{
      [Talents.T_ARMOUR_TRAINING]={base=4, every=5, max=15},
      [Talents.T_STUN]={base=2, every=6, max=6},
      [Talents.T_ICE_STORM]={base=1, every=6, max=6},
      [Talents.T_TIDAL_WAVE]={base=1, every=6, max=6},
      [Talents.T_FREEZE]={base=2, every=6, max=6},
   },

This is going to be an easy one. Remove freeze or ice storm. I'd say remove freeze but then you will say I am making the game to easy for you so instead we will:
[Talents.T_FREEZE]=1,
[Talents.T_ICE_STORM]=1,
[Talents.T_LIGHTNING]={base=2, every=6, max=6},

That is right, I suggest only to reduce the talent level of freeze and ice storm to 1. Oh and let us give him something to poke ranged classes with: lightning


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PostPosted: Mon Sep 19, 2011 9:31 pm 
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Uruivellas

Joined: Tue May 11, 2010 8:58 pm
Posts: 606
Location: Ore uh gun, USA
Idk, I've never had too much of a problem against Wrathie. It'd be easier for some classes if the iceblock-can-poison/burn you bug goes byebye, but even then the fight isn't too hard.

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PostPosted: Mon Sep 19, 2011 9:34 pm 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
I think Wrathroot should have Rush. Would make Ice Storm more interesting.

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PostPosted: Mon Sep 19, 2011 9:39 pm 
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Uruivellas

Joined: Tue May 11, 2010 8:58 pm
Posts: 606
Location: Ore uh gun, USA
edge2054 wrote:
I think Wrathroot should have Rush. Would make Ice Storm more interesting.
Don't give DG any ideas like this!

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PostPosted: Mon Sep 19, 2011 9:40 pm 
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Sher'Tul

Joined: Sat May 15, 2010 9:17 pm
Posts: 1457
Maybe give that slime tree teleport instead, at a fairly high level (to mitigate the stun effect)? If the AI could be convinced to cast it after ice storm, that'd make it both somewhat thematic and a better ice-storm delivery system.


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PostPosted: Mon Sep 19, 2011 9:43 pm 
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Sher'Tul Godslayer

Joined: Mon Mar 14, 2011 10:32 am
Posts: 1709
Location: Canada
marvalis wrote:
next in my series of re-balance all the bosses on the top kill list that by a strike of pure coincidence all have the freeze talent:
Bill and the Minotaur do not have the Freeze talent, or any way of freezing (other than a chance for icy/elemental weapons). That makes 3/5, not "all".

Code:
      [Talents.T_ARMOUR_TRAINING]={base=4, every=5, max=15},
Wrathroot isn't wearing heavy/massive armour, so does this even help?

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PostPosted: Mon Sep 19, 2011 9:45 pm 
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Sher'Tul

Joined: Sat Mar 01, 2003 4:01 pm
Posts: 1067
I don't think Wrathroot needs nerfing, although...I think that the whole cold-Wrathroot connection is a bit weak.
Is Wrathroot a Rimebark? Does it use cold just because it's fire-vulnerable? I think it would be interesting if it had something that felt more tree-ish, like perhaps Wild Growth....

HOWEVER that might actually make this fight horrible for melee classes. So should be passed over, although I felt like mentioning it.

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Last edited by Zonk on Tue Sep 20, 2011 2:08 pm, edited 1 time in total.

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PostPosted: Mon Sep 19, 2011 9:47 pm 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
lukep wrote:
marvalis wrote:
next in my series of re-balance all the bosses on the top kill list that by a strike of pure coincidence all have the freeze talent:
Bill and the Minotaur do not have the Freeze talent, or any way of freezing (other than a chance for icy/elemental weapons). That makes 3/5, not "all".

Code:
      [Talents.T_ARMOUR_TRAINING]={base=4, every=5, max=15},
Wrathroot isn't wearing heavy/massive armour, so does this even help?


No but by nothing like coincidence at all lukep they're all early game bosses and they're all the bosses that have been in the game the longest (except Urkis who was rushed by many people when he dropped the RoR) ;)

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PostPosted: Tue Sep 20, 2011 2:06 pm 
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Sher'Tul

Joined: Sat May 15, 2010 9:17 pm
Posts: 1457
Throwing in an IRC idea for posterity: Have wrathroot summon a treant for every 20-25% hp lost. This may or may not be concurrent with other changes.


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PostPosted: Tue Sep 20, 2011 3:53 pm 
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Spiderkin

Joined: Sun Jun 12, 2011 7:02 am
Posts: 503
This is silly. Marvalis, can't you make one thread to discuss freezing, rather than this many?

There's nothing wrong with Wrathroot. He's below the Minotaur, for heaven's sakes. The list you have there is pretty much a list of all the longstanding major bosses in the order most players are likely to encounter them (if anything, I'm a bit surprised Wrathroot is below the Minotaur, since I think most people tend to go to the Old Forest first.) Urkis is a bit high, but he's always been intended as a bit of a wake-up-call boss.

Giving him stun resistance "since he is a boss, after all" is absurd, too. Bosses should have their own weak points as well as their strengths. Making every monster you'd want to actually use a powerful talent on resistant or immune to it is a terrible mistake that many RPGs fall into; ToME thankfully avoids it.


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