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 Post subject: Re: Artifact & Ego ideas
PostPosted: Thu Nov 04, 2010 4:19 pm 
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Wyrmic

Joined: Mon Oct 30, 2006 1:47 am
Posts: 217
scrolls/staves of 'genocide' were changed to 'banishment' in vanilla and recent variants. i suspect there were a few good reasons for this....


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sat Nov 06, 2010 12:25 am 
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Spiderkin

Joined: Mon Jul 26, 2004 5:20 am
Posts: 480
Location: Blighty
Cuirass of the Thronesmen - Massive Armour
"This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength."
+20 Armour, +5 Defence
+6 Constitution
+50% Knockback Resistance
+20% Fire Resistance
-50% Healing Potion Effectivity

Penitence - Staff
"A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze."
Spellpower +15
Spell Crit +10%
Blight Resistance +30%
Can be used to cure a single disease in the wielder, costing 50 power out of 50/50.

Feathersteel Amulet - Amulet
"The weight of the world seems a little lighter with this amulet around your neck."
-20% Fatigue
+10 Max Encumbrance


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sat Nov 06, 2010 2:10 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10241
Location: Angolwen
Added!

Mooooarrrr

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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sat Nov 06, 2010 4:56 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
I think it would be interesting to have gems that power the existing artifacts (that alchemists can extract)

the gems probably would be less powerful than the artifacts, but it would make extracting gems from artifacts more interesting.

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 Post subject: Re: Artifact & Ego ideas
PostPosted: Mon Nov 08, 2010 11:47 pm 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
Light Armor Only Greater Ego

Code:
newEntity{
   name = "nimble", prefix=true, instant_resolve=true,
   level_range = {15, 50},
   greater_ego = true,
   rarity = 18,
   cost = 35,
   wielder = {
      combat_def_ranged = resolvers.mbonus_material(8, 2, function(e, v) return v * 1 end),
      movement_speed = -0.1,
      [Stats.STAT_DEX] = resolvers.mbonus_material(5, 2, function(e, v) return v * 3 end),
      },
}

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 Post subject: Re: Artifact & Ego ideas
PostPosted: Tue Nov 09, 2010 12:21 am 
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Sher'Tul

Joined: Fri May 21, 2010 8:16 pm
Posts: 1022
Location: Inside the minds of all
Code:
newEntity{ base = "BASE_LIGHT_ARMOR",
   unique = true,
   name = "Behemoth Hide",
   unided_name = "tough weathered hide",
   desc = [[A rough hide made from a massive beast.  Seeing as it's so weathered but useable, maybe it's a bit special...]],
   color = colors.BROWN,
   level_range = {10, 35},
   rarity = 150,
   require = { stat = { str=18 }, },
   cost = 250,
   material_level = 3,
   wielder = {
         inc_stats = { [Stats.STAT_STR] = 2, [Stats.STAT_CON] = 2 },
      combat_def = 4,
      combat_armor = 6,
      combat_def_ranged = 8,
      max_encumber = 20,
      life_regen = 5,
      stamina_regen = 5,
      fatigue = 10,
      max_stamina = 50,
      max_life = 50,
      knockback_immune = 0.1,
      size_category = 1,      
   },
}


I'm thinking this may be pretty decent for hopefully either Berserkers or Wyrmics... Also, I currently implemented it, and found it with a dwarf. That's right, I'm a Big Dwarf Fighter now. lol

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 Post subject: Re: Artifact & Ego ideas
PostPosted: Wed Nov 10, 2010 6:53 pm 
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Thalore

Joined: Tue Nov 02, 2010 10:27 pm
Posts: 127
... of Self-Sacrifice

The basic idea behind this is, that the Armor does damage to the player on each hit, and uses this 'sacrifice' to boost the Players main recource (Stamina for Warriors, Mana for Mages, Vim for Reavers, etc... possibly only a subset: no Equilibrium, no positive Energy.).

rng should try to pair this with mage-egos on heavy and massive armors first, other pairings less common.

Question: should this rather count as curse?

Not sure about coding this. I'm happy to be able to understand half of the code I read...

V

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 Post subject: Re: Artifact & Ego ideas
PostPosted: Wed Nov 10, 2010 9:45 pm 
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Thalore

Joined: Wed May 19, 2010 4:05 am
Posts: 158
Courage of Ecthelion - Heavy Armor (base mithril chain mail)
"Amidst the fire and fury of the Siege of Gondolin stood Ecthelion bright, as he traded terrible blows with Gothmog, the High Captain of the Balrogs. Resplendent in gleaming armor and righteous wrath, Ecthelion fought to the last, sundering his dark nemesis at the cost of his own life."
Armor 15 Defense 12
Fatigue 10%
Strength +5 Willpower +5 Constitution +4
Fire Resistance +35% Dark Resistance +35% Blight Resistance +25%
Stun Resistance +30% Knockback Resistance +30% Fear Resistance +100%
Lite Radius +1
Rarity RARE!!!

-sorry if I got my lore wrong, make corrections if necessary :wink:


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Wed Nov 10, 2010 10:31 pm 
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Loremaster

Joined: Thu Sep 23, 2010 10:18 pm
Posts: 3516
Location: London, England
kingvictory2003 wrote:
-sorry if I got my lore wrong, make corrections if necessary :wink:


Well, since the lore is all changing away from Middle-Earth you might want to think up a new name for it :P "Courage of Tolkor" perhaps.

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 Post subject: Re: Artifact & Ego ideas
PostPosted: Thu Nov 11, 2010 11:28 pm 
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Spiderkin

Joined: Sat May 15, 2010 3:09 am
Posts: 454
Rod of Phasing
Costs 50/50 power.
Allows you to target a tile directly beneath you or adjacent to you. The targetted tile will have a phasing rune inscribed on it. Stepping on the phasing rune causes a phase door effect. If cast directly beneath you, the effect is immediate and equivalent to simply reading a phase door scroll. If cast directly beneath an adjacent monster, the effect is also immediate and equivalent to casting phase door on it. The rune lasts for a single cast, then disappears.

A weak teleport other, yet the tactical implications are impressive. I expect all sorts of creative applications to surface.

Rod of Returning
Costs 50/50 power.
Allows you to target a tile directly beneath you or adjacent to you. The targetted tile will have a returning rune inscribed on it. The rune has no effect when stepped on, but when any teleportation of any type occurs within X squares of it, the teleporting player/monster/object appears on the returning rune. The rune lasts for a single teleport, then disappears. Only one returning rune may be active at a time.

Another toy with huge tactical potential, especially when combined with the Rod of Phasing. You could really screw with the bad guys using these.

Scrolls that duplicate these effects would also be fun.


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Fri Nov 12, 2010 8:39 pm 
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Thalore

Joined: Wed May 19, 2010 4:05 am
Posts: 158
Font of Heroes (potion)
"Within this sacred Font lies the distilled valo[u]r and deeds of great heroes past. As you quaff the glowing golden fluid, your spirit feels bolstered and uplifted."
-Adds two generic skill points.

Astral Shiv (dagger)
"Ghostly vapo[u]r swirls around this translucent, serrated blade. Glass-like in appearance, it dichotomously feels as sturdy as adamantite, yet as delicate as a down feather."
Damage 45 Armor Pen 15
Light Damage +25
Darkness Resistance +25%
Activate for Phase Door every 8 turns.
Reduce cooldown of Phase Door by 1, and Teleport by 3.


Last edited by kingvictory2003 on Fri Nov 12, 2010 11:06 pm, edited 1 time in total.

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 Post subject: Re: Artifact & Ego ideas
PostPosted: Fri Nov 12, 2010 8:50 pm 
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Thalore

Joined: Wed May 19, 2010 4:05 am
Posts: 158
The Claws of Sseranestorix
"Captured within these dire gauntlets seethes a small spirit-shard of the dragon demigod Sseranestorix, a black-souled vampiric chromatic drake of fell deeds. The gloves were crafted by the legendary rogue Whisperfoot before his untimely demise at the hands of the beautiful and deadly naga queen, Psyriana."
Armor 2 Defense 8
Fatigue 3%
Fire Damage +18 Slime Damage +18 Dark Damage +18 Blight Damage +18
Fire Resistance +18% Nature Resistance +18% Dark Resistance +18% Blight Resistance +18%
Lite Radius -1
Life Regen -2/turn


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sun Nov 14, 2010 1:28 am 
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Thalore

Joined: Wed May 19, 2010 4:05 am
Posts: 158
The Patina-Shrouded Copper Helm 'Basket Case'
"A sniveling spirit of insanity lurks within this ancient bucket helm. You feel infused with the strength of the crazed even as your intellect erodes; you suddenly wish someone had the time to listen to you whine..."
Armor 8 Defense 0
Mind Resistance +30% Confusion Resistance -30%
Strength +6 Constitution +4 Willpower -4 Cunning -6
Activate to Whine (daze) monster every 3 turns.


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Wed Nov 17, 2010 1:59 pm 
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Loremaster

Joined: Thu Sep 23, 2010 10:18 pm
Posts: 3516
Location: London, England
Hat of Omniscience (wizard hat)
Crafted in the Age of Allure by the great sage Faljazir, who is said to have been worried about his wife's fidelity. Alas, he committed suicide within months, as the knowledge of all his friends' secrets drove him mad.
+4 Defense
+6 Cunning
+4 Magic
Grants Telepathy

Emperor's Robe (robe)
Worn by Emperor Coldrin the Mad, who liked to visit women's bathing rooms without being noticed. Eventually his activities were discovered and he was stoned to death by angry husbands and fathers.
+6 Defense
+14 Ranged defense
Invisibility +24
-6 Willpower
Continually drains resources (stamina, mana, etc - but not life)

Cloth of Repugnance (robe)
A filthy, worm-infested robe oozing slime and pestilence and emitting a terrible aura of putrescence.
+8 Defense
+4 Armour
+30% darkness damage
+30% blight damage
+10 physical resistance
18 slime damage on hit
18 blight damage on hit

Skin of Many (light armour)
The stitched together skin of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortorous agony.
+12 Defense
+6 Armour
+4 Constitution
+40 Life
6 squares infravision
-8 Stealth

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 Post subject: Re: Artifact & Ego ideas
PostPosted: Thu Nov 18, 2010 7:45 pm 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
Resist cap increasing gloves.

Code:
newEntity{ base = "BASE_GAUNTLETS",
   unique = true,
   name = "Stone Gauntlets of Harkor'Zun",
   unided_name = "dark stone gauntlets",
   desc = [[Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets where designed to protect the wearer from the wrath of their dark master.]],
   level_range = {20, 30},
   rarity = 210,
   encumber = 14,
   metallic = false,
   cost = 150,
   material_level = 4,
   wielder = {
      fatigue = 20,
      resists={[DamageType.ACID] = 20},
      resists={[DamageType.PHYSICAL] = 10},
      resists_cap={[DamageType.ACID] = 10},
      resists_cap={[DamageType.PHYSICAL] = 5},
   },
}

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