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ToME: the Tales of Maj'Eyal • View topic - Artifact & Ego ideas

ToME: the Tales of Maj'Eyal

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 Post subject: Re: Artifact & Ego ideas
PostPosted: Tue Mar 04, 2014 7:39 am 
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Uruivellas

Joined: Mon Jul 16, 2012 6:03 pm
Posts: 717


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Tue Mar 04, 2014 3:26 pm 
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Archmage

Joined: Wed Jan 15, 2014 12:56 pm
Posts: 335
Location: Somewhere, probably.


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sat Mar 08, 2014 5:13 am 
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Uruivellas

Joined: Sun Nov 03, 2013 12:14 am
Posts: 762
Perhaps just a generic "Sun-themed" trinket? A warmly glowing yellow bauble? Less thematic, though. :(


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sat Mar 15, 2014 8:37 am 
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Wayist

Joined: Mon Dec 23, 2013 8:16 am
Posts: 17
I have some ideas:

Slinger's Respite
nature powered
crafted by a master
Shield - Tier 3
35 Dex, Armor training talent level 2 requirements
100 block value
6% fatigue
+7 Con
+12 Phys save
+10% Physical, Fire, Cold and Nature resist
50% chance on each successful block to shoot a projectile at 40% damage that knockbacks target up to 4 tiles.

Unnatural Shadow
Powered by psionic forces
Mindstar - Tier 5
Scales off of 40% Cun 40% Wil
+14 Mindpower
Category Cursed/Shadows +0.20 mastery
Category Cursed/One with the Shadows +0.20 mastery
+15% darkness, mind damage
+10% darkness, mind damage penetration
+1 additional shadow may be called upon
-1 hate cost for calling shadows
+1.00 hate per kill

Persevering Darkness
Powered by psionic forces
Mindstar - Tier 5
Scales with 60% Wil 20% Cun
+20 Mindpower
+12 Wil
+1.00 hate when hit
Category Cursed/Punishments +0.20 mastery
Category Cursed/Darkness +0.20 mastery
Category Cursed/Force of Will +0.20 mastery
+15% darkness, mind damage
+10% darkness, mind damage penetration
+10% all damage and damage penetration against enemies who have entered your creeping dark
Grants talent Dark Torrent at base level 3 with used item energy being 10/30 max


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sat Mar 15, 2014 4:15 pm 
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Uruivellas

Joined: Sun Nov 03, 2013 12:14 am
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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sat Mar 15, 2014 5:38 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2402
Location: Ambush!

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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sat Mar 15, 2014 6:18 pm 
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Master Artificer

Joined: Fri Feb 03, 2012 3:53 am
Posts: 726


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sat Mar 15, 2014 6:49 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
Posts: 2402
Location: Ambush!

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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sat Mar 15, 2014 7:13 pm 
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Uruivellas

Joined: Wed Apr 30, 2008 5:55 pm
Posts: 708
Hungry Fang
Tier 3. A dagger, or maybe a mindstar.
Infused by the power of nature, this fang craves the blood of mages.
+30 bleed damage on hit.
Activated Talent (for 40 energy):
Range 6. Hit an enemy for X (mindpower) manaburn damage. If this deals damage, teleport next to them and hit them for 150% weapon damage.

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Currently working on . It's a big project, so any help would be appreciated. :)


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sat Mar 15, 2014 9:00 pm 
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Wayist

Joined: Mon Dec 23, 2013 8:16 am
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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sat Mar 15, 2014 10:01 pm 
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Master Artificer

Joined: Fri Feb 03, 2012 3:53 am
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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sat Mar 15, 2014 11:07 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 18, 2013 10:46 pm
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Location: Ambush!

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 Post subject: Re: Artifact & Ego ideas
PostPosted: Sun Mar 16, 2014 6:02 am 
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Master Artificer

Joined: Fri Feb 03, 2012 3:53 am
Posts: 726
I didn't say all items should do that, but I'd love if some were good or interesting enough to make the player consider changing directions for it. It might be a futile desire, but it's certainly a compelling one.


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Tue Mar 18, 2014 1:58 pm 
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Wayist

Joined: Mon Dec 23, 2013 8:16 am
Posts: 17
There doesn't seem to be a reason currently to actually equip pickaxes once you have any other tool.
Maybe if there are some egos than can grant some activated skills they would be useable.

I'd suggest having some of the skills activate-able on pickaxes be Earth/Stone/Sand Drake Aspect skills at low power: Pulverizing Auger, Earthquake, Mudslide, Quake, Swallow and Body of Stone. And have egos that remove the digging ability from pickaxes and instead give Burrow or Wraithform at a certain duration.


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 Post subject: Re: Artifact & Ego ideas
PostPosted: Tue Mar 25, 2014 1:43 am 
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Joined: Tue Mar 25, 2014 1:05 am
Posts: 4
Tentacle of The Deep
This tentacle instinctively reaches for any arrows near it, trying to throw them away from it.
Nature
Tier 2 Sling (Often found in The Lake of Nur)
Range 8
[Whatever effects]
Uses arrows, despite being a sling.

Visual: A tentacle positioned as if it just threw an arrow, sort of like an atlatl.

Hive's Armory
This tiny stone building is full of miniature weapons. The spears are just the right size for arrows.
Arcane
Tier 1 Quiver
High damage
-1 Range

Visual: An upside down stone tower used as a quiver.

Molten Orb
This flask holds some sort of bubbling mixture, sealed by a cork. The flask itself is slowly melting.
Arcane
Tier 1 Light
Light Radius 3
+5% Fire Damage
+20% Freeze/Stun Resistance
Gives some sort of fire ability.

Arrow of Atamathon
This huge arrow was fired at Atamathon, and almost punctured the armor.
Crafted by a Master
Tier 4 Quiver
1/1 Arrows
Reloads 1 arrow per turn
High damage
+100% damage against constructs


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