ToME: the Tales of Maj'Eyal

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 Post subject: Autouse on hit.
PostPosted: Mon Nov 27, 2017 3:54 pm 
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Spiderkin

Joined: Wed Apr 27, 2011 11:04 pm
Posts: 543
Hello!

Playing a mage is a lot different than playing a fighter.
Switching often (for me) result in silly deaths.
I normally use Z to walk, and when a monster comes in sight the game stops.

In some places Z is not good.
The sand worm cave for example.

But walking using the numpad is life threatening for a mage of one is not extremely careful.
Casually walking with the numpad is not good.
POFF, almost dead, but the second move is already on the go, POFF, you die.

Is there a possibility to add autouse on a shield when hit for a huge (50%?) amount of damage?

Today there is autouse if opps are in sight, or adjacent. A third option, 'autouse beeing hit', would perhaps be good if you wish to have that kind of solution to this problem?

Tom


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 Post subject: Re: Autouse on hit.
PostPosted: Mon Nov 27, 2017 5:38 pm 
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Magical Girl

Joined: Wed Aug 27, 2014 11:36 am
Posts: 412
DG would most likely not approve of so much automation, I think that kind of input is up to the player, or addon options.

Also, moved to Ideas, as this is more appropriate than general discussion.

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 Post subject: Re: Autouse on hit.
PostPosted: Mon Nov 27, 2017 11:21 pm 
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Thalore

Joined: Fri Jul 18, 2014 11:48 am
Posts: 128
check this https://te4.org/games/addons/tome/low_hp_popup

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 Post subject: Re: Autouse on hit.
PostPosted: Wed Nov 29, 2017 12:56 am 
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Spiderkin

Joined: Wed Apr 27, 2011 11:04 pm
Posts: 543
St_ranger_er wrote:


I pump CON as much as it is possible on my mages in Night Mare.
Two hits and he dies.
Flashing lights or even sounds will not help if one tiny 'double move' is done before reacting.


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 Post subject: Re: Autouse on hit.
PostPosted: Wed Nov 29, 2017 1:25 am 
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Magical Girl

Joined: Wed Aug 27, 2014 11:36 am
Posts: 412
Tom wrote:
St_ranger_er wrote:


I pump CON as much as it is possible on my mages in Night Mare.
Two hits and he dies.
Flashing lights or even sounds will not help if one tiny 'double move' is done before reacting.

I think there's a problem with your playstyle then, if you want to play squishy mages, you need to have a more methodical approach to it and not mash buttons.
Also, Con isn't helpful for survivability at all, I say this all the time, but try stacking some HP gear. To put into perspective, you need about 10 Con to get as much HP as 1 basic piece of HP gear, which is 40.

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"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin


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 Post subject: Re: Autouse on hit.
PostPosted: Wed Nov 29, 2017 9:29 pm 
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Spiderkin

Joined: Wed Apr 27, 2011 11:04 pm
Posts: 543
Sheila wrote:
Tom wrote:
St_ranger_er wrote:


I pump CON as much as it is possible on my mages in Night Mare.
Two hits and he dies.
Flashing lights or even sounds will not help if one tiny 'double move' is done before reacting.

I think there's a problem with your playstyle then, if you want to play squishy mages, you need to have a more methodical approach to it and not mash buttons.
Also, Con isn't helpful for survivability at all, I say this all the time, but try stacking some HP gear. To put into perspective, you need about 10 Con to get as much HP as 1 basic piece of HP gear, which is 40.



CON does give the Thick Skin talent also, but I see your point and I'll try to remember it.
Thx for the advice.


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 Post subject: Re: Autouse on hit.
PostPosted: Wed Nov 29, 2017 10:03 pm 
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Magical Girl

Joined: Wed Aug 27, 2014 11:36 am
Posts: 412
Tom wrote:
CON does give the Thick Skin talent also, but I see your point and I'll try to remember it.
Thx for the advice.

Resistance won't do anything for you if you don't have much HP :)
If you're concerned about thick skin, you can always meet requirements with gear and heroism infusions as you progress.

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"As dying is one of the leading causes of death, you should avoid dying." -rekenner

"I'll bond with a cactus until my buttcheeks touch the sand before I play nethack again" -Gagarin


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 Post subject: Re: Autouse on hit.
PostPosted: Wed Nov 29, 2017 11:39 pm 
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Spiderkin

Joined: Wed Apr 27, 2011 11:04 pm
Posts: 543
Sheila wrote:
Tom wrote:
If you're concerned about thick skin, you can always meet requirements with gear and heroism infusions as you progress.


Thx.
I do not have heroism yet.
My first point went into wildfire.
My second point into Wild Mental (to survive in the ogre cave as beeing confused there is no good).

So I have regeneration, mana, shield and wild infusion mana.

And to stay ONTOPIC, I now auto cast my shield when they are adjacent which is a LOT better than nothing. A LOT.


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 Post subject: Re: Autouse on hit.
PostPosted: Mon Dec 04, 2017 6:19 pm 
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Uruivellas

Joined: Sun May 19, 2013 1:58 am
Posts: 769
Somewhat related, I think ToME could benefit from an autouse on rest/autoexplore. This would make it so reactivating sustains won't break your Movement Infusions and such if you get out of LoS of an enemy but you would reactivate them when resting when you're relatively safe. Currently I use the confirm before using option but this would be smoother.

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 Post subject: Re: Autouse on hit.
PostPosted: Tue Dec 05, 2017 3:27 am 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1413
Location: A shallow water area south of Bree
bpat wrote:
Somewhat related, I think ToME could benefit from an autouse on rest/autoexplore. This would make it so reactivating sustains won't break your Movement Infusions and such if you get out of LoS of an enemy but you would reactivate them when resting when you're relatively safe. Currently I use the confirm before using option but this would be smoother.

*blink* Umm… if you want to auto-restart sustains while resting, I may be able to help. :wink:

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