ToME: the Tales of Maj'Eyal

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PostPosted: Fri Feb 17, 2017 3:27 pm 
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Wayist

Joined: Thu Feb 16, 2017 4:04 pm
Posts: 16
Playing a doombringer, so there's demonfire on the screen a lot. When wretchlings show up en masse and all dump their acid effects on the screen it's damn near impossible to see who's in what square.


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PostPosted: Fri Feb 17, 2017 5:50 pm 
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Wyrmic

Joined: Tue Dec 20, 2016 7:46 pm
Posts: 239
That's nothing, when playing cursed, invest in the item curse curse of nightmares and after a few turns in combat the area around you may be a big block of almost solid purple.


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PostPosted: Fri Feb 17, 2017 6:24 pm 
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Sher'Tul

Joined: Sun Jun 15, 2014 12:19 am
Posts: 1059
Location: Yeehaw, pardner
Yeah, from as aesthetic view point it would make zero sense but from a clarity viewpoint it would be nice. Demon fire is very fiery and it only takes like 4 wretchlings to start causing a problem.

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PostPosted: Fri Feb 17, 2017 11:44 pm 
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Sher'Tul

Joined: Thu Jan 23, 2003 8:13 pm
Posts: 1413
Location: A shallow water area south of Bree
Your ideas are intriguing to my Wildfire Archmage and he wishes to subscribe to your newsletter. :wink:

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PostPosted: Sat Feb 18, 2017 12:25 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5524
If we could hide 50% of the particles behind the actor tiles it might be good.

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PostPosted: Thu Mar 23, 2017 4:28 pm 
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Uruivellas

Joined: Thu Jan 16, 2014 4:56 am
Posts: 645
It would still get busy if a lot of different effects are happening, but it might make sense to allow only one layer of each effect on top of avatars to make it clear what's going on and then placing any additional copies underneath.

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