ToME: the Tales of Maj'Eyal

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 Post subject: Another escorts thread
PostPosted: Fri Jun 08, 2018 11:56 pm 
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Uruivellas

Joined: Sat Jan 14, 2012 12:02 am
Posts: 703
I know that the official position on escorts is that they are meant to be a minor bonus rather than something predictable. However, some escorts reshape the game in a way that is both permanent and massively relevant to the ultimate health of the character. In a game this long, that means that you can lose a character after 40 hours due to something that happened in the first 15 minutes, meaning that startscumming for escorts becomes highly desirable.

I would like to make some possible suggestions:

1. Change escorts to the kind of reward Embers of Rage uses - fewer total rewards, but far more predictable. This need not literally change to the yeti system; rather, it could offer the ability to select escort type, make the distribution of escorts across areas more standard (eg: ensure that two escorts always spawn in the first two areas entered), and reduce the total number of escorts.
2. Make the Tinker escort reward area available to all characters who have a given unlock (since this is generally the most valuable escort for most characters).


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PostPosted: Sat Jun 16, 2018 9:21 pm 
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Wayist

Joined: Mon Apr 17, 2017 2:27 pm
Posts: 25
I completely agree - would prefer less escorts, but more certainty, as in the DLC


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PostPosted: Sat Jun 16, 2018 9:34 pm 
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Uruivellas

Joined: Fri Oct 10, 2014 4:00 pm
Posts: 845
I would much prefer that escorts be replaced with a system similar to yeti tissues in Embers of Rage. Having to contend with the bad escort AI is just infuriating, and they can get randomly killed by area damage without any fault of the player. Basically, it would be better to kill extra bosses in different areas of the game to get some kind of token to redeem categories or talents. Maybe the turn-in spot could be in Last Hope, either in the center building or a new one.


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