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Randventurer Weekly Challenge! (Now with 100% more addon!)
http://forums.te4.org/viewtopic.php?f=38&t=48715
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Author:  pizdabol [ Tue May 01, 2018 7:48 am ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

Quote:
Seed: cursedbegone
This adventurer will have the following talent categories:
Celestial / Combat
Chronomancy / Energy
Cunning / Artifice
Cunning / Dirty fighting
Cunning / Survival
Psionic / Dreaming
Psionic / Feedback
Psionic / Nightmare
Psionic / Psychic Assault
Psionic / Solipsism
Spell / Air
Spell / Frost alchemy
Spell / Staff combat
Technique / Archery training
Technique / Battle tactics
Technique / Combat training
Technique / Magical combat
Technique / Marksmanship
Wild-gift / Mindstar mastery

OP :shock:

Author:  Ithuriel [ Tue May 01, 2018 9:41 am ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

https://te4.org/characters/224486/tome/ ... 6276ceb0f4 ! I basically just played the character as a psionist archer- sleep some things, shoot the rest, then shoot the sleepers. Inner Demons is good, but I swear that the chance for the inner demons to appear is *way* higher than what's listed in the ability. I also dipped a point into Artifice, for the free and instant sleep. Solipsism made me surprisingly tanky, as well. I couldn't really see a great way to make many of the other trees combo together well tbh. - I preferred staying out of melee range so I didn't want the melee-focused trees, and shooting vs casting beams seemed mutually redundant. I strongly considered taking Energy for the ability to remove sustains, but I frankly would have been dependent on too many attributes- I already heavily needed Dex/Will/Cunning plus some Str and Con, I couldn't afford to throw Magic into the mix as well.

Author:  dreast [ Thu May 03, 2018 11:40 pm ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

https://te4.org/characters/102886/tome/ ... 11e9c61bc5

I basically ignored solipsism and archery talents and went full staff fighter. Again. Fun!

Author:  Tihh [ Fri May 04, 2018 7:44 am ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

https://te4.org/characters/142070/tome/19b6be78-aabb-4b55-a72e-4f5ace1c64a9

Insane/Adventure mode win (with 2 deaths) for 8 points, this time I used some addons to speed up the starting scumming, but as I see these were acceptable in the previous weeks.
It's funny how many different ways people win this week: as an archer, as a staff-wielder or relying on high mindpower as I've done.

Author:  Arcvasti [ Sun May 06, 2018 12:54 am ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

https://te4.org/characters/220494/tome/ ... 6fcec9f38b

Insane/Roguelike, 10 elitism points

I played this like a worse Solipsist but with Rogue's Brew. Somehow this ended up being one of my best Insane runs and definitely my best Insane/Roguelike run. Blood of Life triggered in Maze when I got crit for ~600 damage when I had a mere 550 max health. I skipped half of Dreadfell because killing confusion immune enemies and/or dreadmasters took way too long. The Master was comparatively easy.

Author:  Tearynn [ Sun May 06, 2018 4:29 pm ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

https://te4.org/characters/184046/tome/ ... cd8d841829

I love this weekly challenge idea, thanks for creating it. I decided to do psiblades with celestial combat on this run, which was surprisingly effective. Once I got arcane might, almost every mob went down in one or two hits.

Author:  pizdabol [ Tue May 08, 2018 9:55 am ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

Is there gonna be a new challenge this week? I know it's weird for me to ask, having finished none, but I really don't have that much time and I do enjoy them. Last week was Arcane Combat Staff Ghoul, he stomped ass through Old Forest and that was the last I played. Btw, do 1.6 runs count?

Author:  Micbran [ Tue May 08, 2018 1:11 pm ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

I’m taking a break this week because PoE II came out.

I didn’t forget I swear

Author:  Micbran [ Mon May 14, 2018 1:22 pm ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

And we're back with a new week!

Quote:
Seed: madnessdoesntexist
This adventurer will have the following talent categories:
Celestial / Star fury
Celestial / Sun
Chronomancy / Gravity
Chronomancy / Spacetime Weaving
Chronomancy / Spellbinding
Corruption / Bone
Corruption / Torment
Cunning / Poisons
Cunning / Shadow magic
Cunning / Survival
Psionic / Dreaming
Spell / Staff combat
Technique / Archery training
Technique / Combat training
Technique / Marksmanship
Technique / Martial Arts
Technique / Rending
Technique / Transcending
Wild-gift / Mindstar mastery

OP and everything else have been updated accordingly, or so I hope.

Author:  Tihh [ Thu May 17, 2018 12:33 pm ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

https://te4.org/characters/142070/tome/aebc3080-e7d3-48bf-b00d-b2f119916004

Insane Adventurer winner (for 8 elitism points) with 3 deaths. Played as a spellcaster, though made a silly mistake: I forgot that vim-based spells are considered heavily unnatural and they increase equilibrium whenever they are used, thus I had to spend lots of turns just waiting for replenishing equilibrium. Harmony and Corruption/Bone trees don't really like each other.

PS. At a certain point in the game I was thinking about using my prodigy point for Wordly Knowledge to open a useful tree. Would that be acceptable to open a new tree this way?

Author:  Micbran [ Thu May 17, 2018 1:35 pm ]
Post subject:  Re: Randventurer Weekly Challenge! (Now with 100% more addon

Yes using WK to open a tree is fine, since it’s a whole prodigy and all.

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