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ToME: the Tales of Maj'Eyal • View topic - Randventurer Weekly Challenge! (Now with 100% more addon!)

ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Thu Apr 15, 2021 1:18 am

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PostPosted: Mon Mar 12, 2018 2:31 pm 
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Sher'Tul

Joined: Sun Jun 15, 2014 12:19 am
Posts: 1154
Location: Yeehaw, pardner

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A little bit of a starters guide written by yours truly .


Last edited by Micbran on Mon May 14, 2018 1:26 pm, edited 19 times in total.

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PostPosted: Mon Mar 12, 2018 3:13 pm 
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Wyrmic

Joined: Fri Sep 07, 2012 1:34 am
Posts: 280
Thanks for the post. I'll add some things about submitting trees:

- It has to be a full 4-talent tree, not just a single talent.
- You can volunteer any talent tree(s) you want, and any number of trees you want, as long as it is your own work. Don't volunteer trees from other people's addons.
- Micbran is running the challenge, so Micbran decides whether or not a tree gets added. I don't.
- You will get credit in the addon description, but probably not in-game.
- If your tree includes commensurate changes to items (e.g. adding talent mastery for your category to fixedarts), you need to tell us. I can add those changes to the addon and make them only apply when Weekly Adventurer is actually selected, but I need to know that the changes exist.
- If your tree has known bugs, you also need to tell us. It makes it easier to fix them, and trees with bugs I can't easily fix are not likely to be added.

Micbran, I'd like to suggest that you make a separate thread in the Addons forum for submitting talent trees.


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PostPosted: Mon Mar 12, 2018 4:26 pm 
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Wyrmic

Joined: Tue Mar 08, 2016 3:55 pm
Posts: 297
Is it intended for the trees to be almost all at 1.3 mastery?


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PostPosted: Mon Mar 12, 2018 5:33 pm 
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Uruivellas

Joined: Wed Jan 22, 2014 1:46 pm
Posts: 743
I suspect the "almost" is weird, I know it was intended to be at 1.3

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I write guides and make addons too now,

You can go for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)


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PostPosted: Mon Mar 12, 2018 7:05 pm 
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Wyrmic

Joined: Tue Mar 08, 2016 3:55 pm
Posts: 297
Done. Nightmare Adventure (+1 point for 0 deaths? :wink: )



Made it in under the 2:30 mark too:

I basically dove every single dungeon, including Dreadfell. The trees this time around are pretty overpowered and allow for straightforward play.


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PostPosted: Mon Mar 12, 2018 8:12 pm 
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Sher'Tul

Joined: Sun Jun 15, 2014 12:19 am
Posts: 1154
Location: Yeehaw, pardner
Nice job, I spent less time fiddling with this one and just sorta rolled a few and went with the most OP to make up for the train wreck of 4 necro trees last time. I’d like the next challenges to be more difficult than this, for future reference.

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A little bit of a starters guide written by yours truly .


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PostPosted: Mon Mar 12, 2018 9:06 pm 
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Wyrmic

Joined: Fri Sep 07, 2012 1:34 am
Posts: 280
I made the trees 1.3 mastery because that's what most players will be accustomed to for most talent categories. It's easy to change in future versions if needed. (This was part of the motivation behind making a dedicated addon; it lets us easily tweak things like this, as well as number of starting category/class/generic points, etc.)

Survival being the exception with 1.00 mastery is also intentional. The mean Survival mastery for vanilla classes is 1.04; only Rogue, Marauder, and Skirmisher have 1.3. That said, it could obviously be changed to 1.3 without much consequence.


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PostPosted: Mon Mar 12, 2018 11:29 pm 
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Halfling

Joined: Sun Dec 10, 2017 12:27 am
Posts: 88
I take it the previous caveat about trainable talent trees still applies? Yes to mindstar mastery, staff combat and the shoot talent? Otherwise anyone that goes with the sling talents is a little inconvenienced this run, due to the lack of the shoot talent. I would suggest adding this as a known talent from birth, in fact.


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PostPosted: Mon Mar 12, 2018 11:39 pm 
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Wyrmic

Joined: Fri Sep 07, 2012 1:34 am
Posts: 280
In fact, every Weekly Adventurer currently starts with Mindstar Mastery and Staff Combat unlocked, in an attempt to avoid shoehorning you into one weapon type.

Not starting with the Shoot talent was an oversight that will be fixed in the next version.


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PostPosted: Tue Mar 13, 2018 9:32 pm 
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Uruivellas

Joined: Mon Sep 21, 2015 8:45 pm
Posts: 958
Location: Middle of Nowhere
Done. Cornac on Normal Adventure, again. Zero deaths this time, though. Basically rushed the whole way through the t1's and t2's and went straight to Dredfell. Like tabs said, the talents this time around were pretty powerful.



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PostPosted: Tue Mar 13, 2018 9:42 pm 
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Higher

Joined: Wed Feb 01, 2017 11:03 am
Posts: 76
Location: Mordor
What happened to the google doc?


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PostPosted: Wed Mar 14, 2018 12:29 am 
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Uruivellas

Joined: Wed Jan 22, 2014 1:46 pm
Posts: 743
Well, madness was too strong and I couldn't do it with double shields.
https://te4.org/characters/101797/tome/ ... 0b3fd3b551

Won in insane/RL with sling build though :D
https://te4.org/characters/101797/tome/ ... b5dbaf0be6

_________________
I write guides and make addons too now,

You can go for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)


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PostPosted: Wed Mar 14, 2018 2:22 am 
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Wyrmic

Joined: Sat Apr 29, 2017 9:39 pm
Posts: 266
Nightmare/Adventure winner, no deaths: https://te4.org/characters/220494/tome/ ... 32239c9282

This week's random adventurer is probably more optimized then any of the adventurer builds that I've tried in the past. I'm probably going to continue playing this character, who feels absurdly strong.


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PostPosted: Wed Mar 14, 2018 2:19 pm 
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Low Yeek

Joined: Wed Mar 14, 2018 2:15 pm
Posts: 9
Nightmare/RL win: https://te4.org/characters/127025/tome/ ... cb7ef9f0c1

Double slings and vital shoot/kill shoot rocks :lol:.


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PostPosted: Thu Mar 15, 2018 12:01 am 
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Higher

Joined: Wed Feb 01, 2017 11:03 am
Posts: 76
Location: Mordor
https://docs.google.com/spreadsheets/d/ ... edit#gid=0

there's the googledoc if anyone is wondering, for some reason it's not in the OP of this thread


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