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 Post subject: Future DLC plans?
PostPosted: Tue Mar 21, 2017 4:25 pm 
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Higher

Joined: Sun Mar 09, 2014 12:00 am
Posts: 50
What are the current plans for future paid DLC, anyway? From what I remember, Southern Eyal and Nagas; what else was there?

Thanks
Luc "Curious" French


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 Post subject: Re: Future DLC plans?
PostPosted: Tue Mar 21, 2017 4:43 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10438
Location: Angolwen
Ahah :)

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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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 Post subject: Re: Future DLC plans?
PostPosted: Tue Mar 21, 2017 4:53 pm 
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Sher'Tul

Joined: Wed May 22, 2013 2:39 am
Posts: 1280
Location: Halifax, Nova Scotia, Canada
Psst. Psst.

Lubaf, read this:

Death at the Hands of DarkGod: ToME 4 Breathes Life Into Roguelikes

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 Post subject: Re: Future DLC plans?
PostPosted: Wed Mar 22, 2017 10:49 pm 
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Thalore

Joined: Fri Jul 28, 2006 3:29 am
Posts: 188
I love love love expansions, but what I'd like even more at this point is the implementation of a number of the quality of life suggestions floating around the Ideas forums.


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 Post subject: Re: Future DLC plans?
PostPosted: Thu Mar 23, 2017 9:08 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10438
Location: Angolwen
Bump them please: )

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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 Post subject: Re: Future DLC plans?
PostPosted: Thu Mar 23, 2017 7:53 pm 
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Thalore

Joined: Fri Jul 28, 2006 3:29 am
Posts: 188
darkgod wrote:
Bump them please: )


Thanks for showing interest!

I went through the forums and my old posts and there were about 20. I really didn't feel comfortable bumping so may old posts at once, so what I did is grabbed all the links and a short description. I'll paste them here so you can view them at your leisure.

Basically I'm in favour of either providing greater visibility on information that's available in game but difficult to find, or, making it easier to sort/filter the information that's available. Very few of these suggestions improve any abilities or make balance changes. Nearly all of them are updates to the character sheet, tooltips, or UI.

viewtopic.php?f=39&t=47106 - Select All from Item Vault (Instead of one at a time)

viewtopic.php?f=39&t=47117 - Show Progress Towards Prodigy Completion

viewtopic.php?f=39&t=47084 - Checkbox to select/delete multiple characters.

viewtopic.php?f=39&t=47054 - Show description of tinker schematic in store (and talent information in schematic description)

viewtopic.php?f=39&t=47044 - Regeneration effects that either don't stack or don't trigger make managing regeneration clunky and manual

viewtopic.php?f=39&t=46874 - Allow digging while taking damage. You can move while you're dying, let us dig our way out of the grave!

viewtopic.php?f=39&t=46889 - Filters to automatically transmogrify certain types of items.

viewtopic.php?f=39&t=46720 - Damage can be modified from a number of sources; tooltips could show the estimated output (before resistences are applied, obviously).

viewtopic.php?f=39&t=46745 - Folders for organizing characters (One for winners, one for mages, one for nightmare difficulty, etc.)

viewtopic.php?f=39&t=28313 - A way to distinguish between permanent and diggable walls. (I think this would make the game a little overwhelming visually, so maybe a toggle for this to highlight them just for a moment. Running the mouse around a huge vault to find the dig entrance isn't fun.)

viewtopic.php?f=39&t=46347 - Add info about the potions to the brotherhood of alchemists quest log.

viewtopic.php?f=39&t=46350 - Character sheet could show source of bonuses. So if you mouseover Armour, it shows you which items are giving you which bonuses. Or health, penetration, etc.

viewtopic.php?f=39&t=46065 - Filters on inventory (by rarity, by stat, by tier, etc)

viewtopic.php?f=39&t=46049 - General help with the combat log. It's improving, but it can still be a bit of a mess when a lot is going on.

viewtopic.php?f=39&t=46073 - Graveyard for retired winners. Basically making them "Read only". They show up on your list of characters, but you can't play them. (And potentially kill them!)

viewtopic.php?f=39&t=45664 - A turn list on the side bar, like a lot of tactical games have.

viewtopic.php?f=39&t=47293 - Option to draw environment effects under characters. (A lot of fire effects make it impossible to see things.)

viewtopic.php?f=39&t=47512 - Lock on to a target to keep their information visible

viewtopic.php?f=39&t=47513 - Show source and cost of sustained talents when mousing over resource

viewtopic.php?f=39&t=47514 - Be able to sort items by name when looking at a large stack


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 Post subject: Re: Future DLC plans?
PostPosted: Fri Mar 24, 2017 4:43 pm 
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Wyrmic

Joined: Sat Oct 12, 2013 4:45 pm
Posts: 210
What I wanna know about is forbidden cults its the smaller dlc but far as I can tell there aren't any teasers for it

Is forbidden cults coming after broken world or is it super secret or something


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 Post subject: Re: Future DLC plans?
PostPosted: Fri Mar 24, 2017 11:26 pm 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5966
I think any assumptions about a planned order are not going to hold up.
Everything runs on DarkGod time here. :P

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 Post subject: Re: Future DLC plans?
PostPosted: Sat Mar 25, 2017 5:11 am 
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Wyrmic

Joined: Sat Oct 12, 2013 4:45 pm
Posts: 210
true the teasers all point to preparing for broken world,
but I'd still like to know something about the forbidden cults dlc far as I can tell the only teaser for it is its name.


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 Post subject: Re: Future DLC plans?
PostPosted: Fri Mar 31, 2017 12:14 am 
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Joined: Thu May 23, 2013 6:27 pm
Posts: 4
Location: Missouri
Shaidyn wrote:
darkgod wrote:
Bump them please: )


Thanks for showing interest!

I went through the forums and my old posts and there were about 20. I really didn't feel comfortable bumping so may old posts at once, so what I did is grabbed all the links and a short description. I'll paste them here so you can view them at your leisure.


<snipped for brevity>

I just wanted to say these are, without an exception, great ideas and/or QoL improvements.


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 Post subject: Re: Future DLC plans?
PostPosted: Mon Apr 10, 2017 7:47 am 
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Archmage

Joined: Mon Dec 15, 2014 10:08 pm
Posts: 407
Yes! Anything that improves the miserable vault experience would be very, very welcome.

It lags, it fails more than half the time, it takes forever to put an item in or take one out.
The duping items bug, while completely random, is amusing. Hey, I got an extra pair of these 20% crit gloves, yay. Crit for everyone!

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 Post subject: Re: Future DLC plans?
PostPosted: Wed Jun 21, 2017 2:05 am 
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Thalore

Joined: Fri Jul 28, 2006 3:29 am
Posts: 188
Wolfechu wrote:
Shaidyn wrote:
darkgod wrote:
Bump them please: )


Thanks for showing interest!

I went through the forums and my old posts and there were about 20. I really didn't feel comfortable bumping so may old posts at once, so what I did is grabbed all the links and a short description. I'll paste them here so you can view them at your leisure.


<snipped for brevity>

I just wanted to say these are, without an exception, great ideas and/or QoL improvements.


I'm glad you like them! I hope a few of them make it in some day.


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