ToME: the Tales of Maj'Eyal

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PostPosted: Sat Mar 04, 2017 10:58 pm 
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Cornac

Joined: Sat Feb 11, 2017 4:56 am
Posts: 38
The first time I entered Kor'pul and Lumberjack Village stealthed as a rogue, the tile for my character is invisible until I moved.

EDIT: I also dislike the grey overlay when you stealth because it makes it harder to see and dulls the world. It is not like you are phasing over into the negative energy plane or something so your vision would change. I think making the player tile transparent would be a better approach.

EDIT 2: Heartseeker talent states it "leaps" to your opponent yet it is blocked if other mobs are in the way. Leap makes it sound like you would be able to jump over other mobs.


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PostPosted: Sun Mar 05, 2017 5:34 am 
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Cornac

Joined: Tue Jan 27, 2015 8:50 am
Posts: 41
I saw a bug I hadn't noticed before, but I'm not sure it's new. Suncloak is now giving me a yellow version of the Flames of Urh'Rok bug. I was using mods, but nothing that should be affecting graphics (unless you count Turn Separator or Clock).

I am using an AMD card (270x) and can upload a save if necessary. Pic below.

http://imgur.com/a/iaW1m


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PostPosted: Sun Mar 05, 2017 9:13 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5742
astreoth wrote:
problem with sun paladin escort is that it gives you the individual chants not the new talent that gives you all 3 chants

That is intended.

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PostPosted: Sun Mar 05, 2017 10:27 am 
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Cornac

Joined: Wed Sep 16, 2015 12:56 pm
Posts: 43
Some necromancer oddities that may or may not be intended but are kinda annoying:

- dreads will also hex friendly units in hex radius when attacking enemies

- lich shadows are constantly picking fights with summoned minions when hit with aoe spells

- ditto for Forgery of Haze copies and minions


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PostPosted: Sun Mar 05, 2017 11:48 am 
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Wyrmic

Joined: Tue Feb 10, 2015 1:41 pm
Posts: 299
The new way antimagic shield works makes Orc Mage Hunters kind of hard counter to anorithil. It's impossible to keep any energy at all when they are around.

The new manaclash buff even procs off the manashield retaliation damage :'(


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PostPosted: Sun Mar 05, 2017 7:02 pm 
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Cornac

Joined: Sat Jun 08, 2013 6:05 pm
Posts: 39
The secondary effects from using Volley and Called Shots on marked targets cause them to take an additional turn to use.


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PostPosted: Sun Mar 05, 2017 8:01 pm 
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Wyrmic

Joined: Sat Oct 12, 2013 4:45 pm
Posts: 204
HousePet wrote:
astreoth wrote:
problem with sun paladin escort is that it gives you the individual chants not the new talent that gives you all 3 chants

That is intended.


its intended to reveal the hidden chant talents expanding the chants category to 5 or 6 talents and make at most 2 chants much stronger than the others?


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PostPosted: Sun Mar 05, 2017 8:13 pm 
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Cornac

Joined: Sat Feb 11, 2017 4:56 am
Posts: 38
Noticed while stair camping that if I cast Smokescreen on rogue and then go up and leave the level, pass a bunch of turns by resting, and go back, the smokescreen is still active. This looks like it might apply to other cloud effects as well.


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PostPosted: Sun Mar 05, 2017 8:47 pm 
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Sher'Tul

Joined: Sun Jun 15, 2014 12:19 am
Posts: 1148
Location: Yeehaw, pardner
Any map effect will stay there when you move up the stairs.

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A little bit of a starters guide written by yours truly here.


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PostPosted: Sun Mar 05, 2017 9:45 pm 
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Spiderkin

Joined: Tue Dec 13, 2016 7:05 pm
Posts: 492
Micbran wrote:
Any map effect will stay there when you move up the stairs.

Usually not ones placed by you (since that lets you stair camp, sort of)

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<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered


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PostPosted: Mon Mar 06, 2017 12:03 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5742
astreoth wrote:
its intended to reveal the hidden chant talents expanding the chants category to 5 or 6 talents and make at most 2 chants much stronger than the others?

Okay, revealing the hidden Chants is not intended.
Why didn't you mention that???

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PostPosted: Mon Mar 06, 2017 12:59 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5742
Okay, I am putting having category mastery working on the actual Chant/Hymns numbers in the Too Hard Basket.

DarkGod, please relocate the actual Chants/Hymns talents back to celestial/other.

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PostPosted: Mon Mar 06, 2017 2:34 am 
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Cornac

Joined: Sat Feb 11, 2017 4:56 am
Posts: 38
Solipsist Dreamwalk doesn't show the possible teleport AOE when targeting.

EDIT: Is it intended that thought-forms do not enter the dreamscape with you?


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PostPosted: Mon Mar 06, 2017 4:37 am 
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Sher'Tul Godslayer

Joined: Mon Feb 14, 2011 11:16 pm
Posts: 2263
I've been trying the new rogue, and the stealth mechanism I think is pretty underwhelming. I just don't get how the fourth talent is supposed to be an improvement on the old rogue.

The other rogue talents I really like, but stealth seems meh still.

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PostPosted: Mon Mar 06, 2017 6:24 am 
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Cornac

Joined: Tue Jan 27, 2015 8:50 am
Posts: 41
1.5b8 Archmages still start with a point in Arcane Power.


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