ToME: the Tales of Maj'Eyal

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PostPosted: Tue Jan 31, 2017 1:55 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10234
Location: Angolwen
It's out people!
First beta is available, go grab it there: http://te4.org/beta-test
A tentative and badly formatted, probably missing stuff, changelog is available there:
http://paste.net-core.org/raw/afabejecud
to beta2: http://paste.net-core.org/raw/jihetesavu
to beta3: http://paste.net-core.org/raw/akuvasuhec
to beta4: http://paste.net-core.org/raw/ebujojusez
to beta5: http://paste.net-core.org/raw/vuhafimiye
to beta6: http://paste.net-core.org/raw/liqiyafaga
to beta7: http://paste.net-core.org/raw/piqorokuni
to beta8: http://paste.net-core.org/raw/duxusulizo

Also DO NOT TEST WITH NON OFFICIAL ADDONS.

Please report stuff in this thread!
PS: Yes possessors class is available for testing for donators! w00t!

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PostPosted: Tue Jan 31, 2017 1:59 am 
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Cornac

Joined: Sun Apr 24, 2016 12:09 am
Posts: 42
So Pumped !


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PostPosted: Tue Jan 31, 2017 2:08 am 
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Sher'Tul

Joined: Wed May 22, 2013 2:39 am
Posts: 1280
Location: Halifax, Nova Scotia, Canada
Any idea how long this will be in beta?

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Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa
Inscription Guide - Version 1.4.8 Steam Guide
Let's Learn Tales of Maj'Eyal YouTube Playlist


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PostPosted: Tue Jan 31, 2017 2:11 am 
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Wayist

Joined: Tue Jul 15, 2014 6:37 pm
Posts: 27
I have the game through GoG, so I'm not sure if I can try the beta without messing up my install. I'm tempted to try...

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Also known as Boatshow, for some stupid reason.


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PostPosted: Tue Jan 31, 2017 2:43 am 
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Higher

Joined: Sun Aug 23, 2015 5:49 pm
Posts: 79
Awww snap. Hype train!!! Can't wait to see it!


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PostPosted: Tue Jan 31, 2017 4:23 am 
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Cornac

Joined: Sun Apr 24, 2016 12:09 am
Posts: 42
Chopkinsca wrote:
I have the game through GoG, so I'm not sure if I can try the beta without messing up my install. I'm tempted to try...


I have the game on steam but I just downloaded the file unto my desktop, unzipped it and booted it up. It isn't interacting with my normal game, none of my addons are there and none of my saves are there.


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PostPosted: Tue Jan 31, 2017 4:31 am 
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Higher

Joined: Fri Aug 14, 2015 11:47 pm
Posts: 57
I'm so glad to see that the beta's finally out! I can't wait to try the higher/dwarf/ghoul buffs, though I am a bit sad to see that the changes to chill of the tomb/will o the wisp I had heard about aren't there. Looks awesome anyways, and great work!

EDIT:
So testing possessors, one immediate problem I've noticed is that solipsism and possessed bodies are a bad combo. No healing in possessed bodies means no psi regaining, which can lead to you being stuck in a body if you lack the psi to transform back. This forces you to make transformations incredibly short to avoid being brought to low life which equals low psi, at which point you'll probably have to take the % life hit and slow which then stacks with the solipsism debuff for a near-guaranteed death. Maybe this is intended, but it makes possession VERY risky and usually not worth your time. Might it be possible to include the psi regain portion of solipsism even when healing is blocked?


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PostPosted: Tue Jan 31, 2017 10:04 am 
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Low Yeek

Joined: Fri Jun 10, 2011 5:10 am
Posts: 9
Loving possessor so far, some really cool stuff here.

I agree that having no psi recovery from heals while possessing is a bit of a problem, especially since possessor psi costs are quite high, making the use of any psi talents at all in a long fight undesirable. Possessor does of course get the talents from the stolen body but it seems to me that part of the intended play of the class is to hybridize the possessed body with talents from the possessor's own combat style trees, and currently that kind of gameplay is instead actively discouraged by solipsism's interaction with possession. An alternative might be giving Possessor some other minor means of psi recovery outside Cannibalize (and Spectral Dash which barely counts.)

In the realm of mechanical testing, the Force Shield and Psionic Disruption talents can both still be sustained even when not worn, as long as the required equipment is present in your offhand. If this is intentional then that's great, as it would be a shame to pigeonhole every possessor that wants the quite good defensive properties of Force Shield into the two handed style only. However, it is somewhat inconsistent: the Psionic Disruption damage over time still occurs regardless of currently wielded weapon, but the Force Shield retaliation only occurs with a two hander currently wielded. These interactions should probably be clarified in the talent description, or at least made consistent, as the mixed cases create ambiguity.

e: Temporary visuals on player dolls from duration based effects (like the shielding rune bubble) will become permanent on a possessed body if you stop possessing it during the duration.


Last edited by pfhyyhtsche on Tue Jan 31, 2017 10:37 am, edited 1 time in total.

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PostPosted: Tue Jan 31, 2017 10:28 am 
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Sher'Tul

Joined: Sat May 15, 2010 9:17 pm
Posts: 1457
Immediate thought for possessor on rolling a ghoul one is that it might be desirable to forbid some (item granted, mostly) talents for alternate bodies. The necromancer giving command staff is... not exactly useful :V

Also minor bug; if you reassign hotkeys for possession talent 1 or 2 (not the granted talent, mind, but the ones actually called that) while you've assumed a body, when you leave it, you can end up with the talent bound to two hotkeys. Afterwards reassuming a form seems to only auto-swap with one of the hotkey bound possession talent # talents.


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PostPosted: Tue Jan 31, 2017 10:38 am 
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Low Yeek

Joined: Fri Jun 10, 2011 5:10 am
Posts: 9
Frumple wrote:
Immediate thought for possessor on rolling a ghoul one is that it might be desirable to forbid some (item granted, mostly) talents for alternate bodies. The necromancer giving command staff is... not exactly useful :V

You can choose which talents you use when you possess a body, unless it doesn't have more talents than your maximum, in which case it doesn't matter.


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PostPosted: Tue Jan 31, 2017 11:11 am 
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Sher'Tul

Joined: Sat May 15, 2010 9:17 pm
Posts: 1457
... still kinda' odd, but that would at least not make it a problem later on.

Also, dunno how amenable whoever's handling main design would be to it, but it'd be pretty nice, particularly early on, if we could use the possess talent even when we're full up on bodies or targeting something we can't actually posses, yet. It is a hundred-something damage dot at tlvl 2, after all, which can be pretty helpful before other stuff starts coming into play.


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PostPosted: Tue Jan 31, 2017 11:48 am 
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Yeek

Joined: Thu Dec 18, 2014 2:56 pm
Posts: 11
Image

Not sure if this is the right topic, I found a typo. Great update btw. the new rogue looks great


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PostPosted: Tue Jan 31, 2017 1:54 pm 
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Thalore

Joined: Thu May 21, 2015 10:28 pm
Posts: 169
Trying to attack myself on brawler sometimes gives a lua error, something related to the counterattack proc

Image


Last edited by dadito on Tue Jan 31, 2017 1:55 pm, edited 1 time in total.

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PostPosted: Tue Jan 31, 2017 1:55 pm 
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Uruivellas

Joined: Sat Jan 14, 2012 12:02 am
Posts: 703
Finger of Death description: Psionic "impule" should be "impulse."
Shockstar description: "You do a first attack" is awkward; perhaps "You make a first attack." Also "dependant" should be "dependent."
Self Persistence, Improved Form: "Values" is vague.
Not much use for cat points currently: Deep Horror and enhancing the Possession category are the obvious choices. I would lock Psychic Blows and Body Snatcher (set the body pool to 3 by default). Maybe Cunning/Survival too.
Possess: "strenghts" should be "strengths."
Not a lot of uses for generic points - maybe add a locked generic category for Solipsist or Mindslayer.
Perhaps this has already been done, but life from possessed forms should probably be restricted in some way.


Last edited by Parcae2 on Tue Jan 31, 2017 2:35 pm, edited 7 times in total.

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PostPosted: Tue Jan 31, 2017 1:56 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10234
Location: Angolwen
Dadito, your image doesnt link, post log or repost image plaese :)

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--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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