ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Tue Mar 14, 2017 11:15 am 
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Yeek

Joined: Thu Dec 22, 2016 5:27 pm
Posts: 11
Castler wrote:
dartom wrote:
Heya, so I've been poking at this project, going bit slowly as not familiar with codebase, but managed to get the info to work with 1.5 + possessors (almost, one skill bugs out). Sent a pull request to Castler, hopefully he's still around to update things :) If not I'll see about loading up the new data somewhere.

I'm still around - at least occasionally - although I don't spend much time any more on ToME, so your willingness to work on 1.5.0 is a huge help. It may take a day or two to for me to get back into the codebase (my computer isn't even set up to build the sight right now), but I'll be happy to merge these changes.


Cool, thanks, I'll PM you some specifics.


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PostPosted: Sat Mar 18, 2017 12:12 pm 
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Yeek

Joined: Thu Dec 22, 2016 5:27 pm
Posts: 11
The site at http://tometips.github.io/ now includes information for the 1.4.9, 1.5.0, and 1.5.1 versions, including the new Possessor class.


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PostPosted: Sat Mar 18, 2017 12:47 pm 
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Spiderkin

Joined: Tue Dec 13, 2016 7:05 pm
Posts: 492
dartom wrote:
The site at http://tometips.github.io/ now includes information for the 1.4.9, 1.5.0, and 1.5.1 versions, including the new Possessor class.

Thank you tometips man.

_________________
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered


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PostPosted: Thu Mar 23, 2017 4:56 pm 
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Yeek

Joined: Sat Jan 05, 2013 10:31 pm
Posts: 14
Why doesn't the 1.5.2 version on the site have the EoR races and classes?


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PostPosted: Thu Mar 23, 2017 10:10 pm 
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Yeek

Joined: Thu Dec 22, 2016 5:27 pm
Posts: 11
It does now!


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PostPosted: Sat Apr 08, 2017 4:21 pm 
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Yeek

Joined: Thu Dec 22, 2016 5:27 pm
Posts: 11
Some updates are in! Instead of being locked at 1.3, you can now select the mastery level for the talent viewer (in the upper right corner).

Should work fine, but let me know if anything bugs.


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PostPosted: Sat Apr 08, 2017 11:00 pm 
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Wyrmic

Joined: Tue Mar 08, 2016 3:55 pm
Posts: 242
Possible to be able to change the X-power values used too? Currently it uses 100 and that's a bit optimistic for most of the game.


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PostPosted: Mon Apr 10, 2017 10:07 am 
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Yeek

Joined: Thu Dec 22, 2016 5:27 pm
Posts: 11
I'll have a look when I have some time.


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PostPosted: Thu Apr 13, 2017 4:22 am 
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Wyrmic

Joined: Tue Dec 20, 2016 7:46 pm
Posts: 239
There's a big bug with the changes: the search no longer works for finding talents or trees, it only brings up races and classes.


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PostPosted: Fri Apr 14, 2017 8:42 pm 
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Yeek

Joined: Thu Dec 22, 2016 5:27 pm
Posts: 11
Fixed


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PostPosted: Wed Jan 31, 2018 7:32 pm 
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Low Yeek

Joined: Wed Jan 31, 2018 6:32 pm
Posts: 9
Thank you so much for updating this! I'm working on some new content development and this is such a helpful resource.


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PostPosted: Sat May 19, 2018 11:47 am 
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Yeek

Joined: Thu Dec 22, 2016 5:27 pm
Posts: 11
Added content from the cults DLC - including both classes, races, and the new wyrmic tree.


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PostPosted: Wed May 23, 2018 6:59 pm 
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Spiderkin

Joined: Wed Jan 26, 2011 3:47 pm
Posts: 559
Thanks! :D


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