ToME: the Tales of Maj'Eyal

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PostPosted: Tue Dec 25, 2012 1:09 am 
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Uruivellas

Joined: Tue Dec 13, 2005 12:35 am
Posts: 704
The situation is as follows:

- Most monsters do not have tool inventory slots
- You need a digger to dig
- Furthermore, diggers provide a substantial bonus (pval * 20) to digging. Which means that without a digger you're not getting anywhere fast.

Since being able to dig is rather essential, I'm thinking of changing how this works, but I'm not sure how to do it. What do you people think would be a reasonable way to make tunneling possible without a digging tool, without terribly unbalancing the game?

P.S. What's the deal with being unable to tunnel through doors?


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PostPosted: Tue Dec 25, 2012 5:54 pm 
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Reaper

Joined: Sun Jan 26, 2003 11:49 pm
Posts: 1715
Location: West Virginia
Lord Estraven wrote:
The situation is as follows:

- Most monsters do not have tool inventory slots
- You need a digger to dig
- Furthermore, diggers provide a substantial bonus (pval * 20) to digging. Which means that without a digger you're not getting anywhere fast.

Since being able to dig is rather essential, I'm thinking of changing how this works, but I'm not sure how to do it. What do you people think would be a reasonable way to make tunneling possible without a digging tool, without terribly unbalancing the game?

P.S. What's the deal with being unable to tunnel through doors?

I have been playing ent possessors lately. Two points into Boulder Throwing means that I can get through a regular wall. However, rubble still presents a problem. Tree Walking gets around obstacles in dungeons with trees. Bashing can open doors if I don't have hands.


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PostPosted: Tue Dec 25, 2012 9:59 pm 
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Uruivellas

Joined: Tue Dec 13, 2005 12:35 am
Posts: 704
Mmm, kludgy. :)

To be truthful, I'm more in favor of removing tunneling to the greatest extent possible; i.e. magical in nature, or not at all. But this would entail a lot of work redoing all the vaults to be no-tunnel-friendly.


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