ToME: the Tales of Maj'Eyal

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 Post subject: Potion pseudo-ID
PostPosted: Mon Sep 19, 2011 6:47 pm 
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Uruivellas

Joined: Tue Dec 13, 2005 12:35 am
Posts: 704
In ToME 2.3.9, potions are instantly psuedo-IDed (by at least a few classes). This seems a bit much to me, both thematically and in terms of gameplay. Thematically it doesn't make sense for a character to have any clue what's in a sealed bottle; and for gameplay, it completely removes the hazard of quaffing an un-ID'd potion (since none of the nasty ones pseudo-ID as good or average).

It seems to me that potions should be taken off the instant-pseudo-ID list... Does anyone disagree, or have other thoughts on the matter?


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