ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Tue Dec 19, 2017 7:09 am 

Joined: Tue Dec 19, 2017 6:59 am
Posts: 1
I want to gut your spam filter set it on fire and toast marshmellons over its flaming corpse, just
ate a really nice elaborate post I made on the Android chatbox on the Pi discussion... >_>

Went to build on a RP3 running Retropie 4.3 (Raspbian Jessie).

Downloaded the source code and extracted.

aptitude install libsdl2-dev libsdl2-image-dev libsdl2-ttf-dev libopenal-dev

update-alternatives --install lua-interpreter /usr/bin/luajit 90 && update-alternatives --set lua-interpreter /usr/bin/luajit

Got missing SDL.h errors.

cp -R /usr/include/SDL2 ./t-engine4-src-1.5.5/src/
Edited premake4.lua to search for the new SDL2 directory as a include path.
includedirs {

I know very little beyond "./configure && make && sudo make install" and that last part is probable a ghetto hack. <_<

Followed the make instructions for building and I'm suprised to see linking against luajit (didn't think it would be that easy).

Built fine but would not run with a xorg running but loaded from a terminal without, but only displayed a back background with
the custom mouse cursor (which moves very well btw) but never finishes loading, SDL2 seems compiled for some framebuffer mode.

I probable just screwed up the building, and have no idea how recompiling libraries could effect TOME4's ability to be compiled on a Pi.

Its fine to post this in development? I don't spend much time on discussion forums.

PostPosted: Wed Jan 03, 2018 12:34 am 

Joined: Wed Jun 14, 2017 7:07 pm
Posts: 12
I'm not sure if this helps, but I compiled for a Linux PC a few months ago and remember that the first time I ran what I compiled it took a very long time to do something (maybe LUA JIT compiling?). Unfortunately I don't remember what the screen looked like when it did this.


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