ToME: the Tales of Maj'Eyal

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 Post subject: Module Format
PostPosted: Wed Feb 01, 2017 10:51 am 
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Higher

Joined: Wed Sep 28, 2016 8:07 pm
Posts: 45
I'm trying to edit the base tome module, and looking at the file size it looks like I should just be able to rename/unzip tome-1.5.0.team, make my changes, turn the folder into an uncompressed zip, change back to .team. The game doesn't recognize this when I'm starting a new game though, what am I doing wrong?


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 Post subject: Re: Module Format
PostPosted: Wed Feb 01, 2017 6:37 pm 
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Sher'Tul

Joined: Mon Jun 23, 2014 11:50 am
Posts: 1439
personally, i use winrar and scite to edit things myself. works with absolutely no problem.
no need for unzipping/renaming.


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 Post subject: Re: Module Format
PostPosted: Wed Feb 01, 2017 6:59 pm 
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Higher

Joined: Wed Sep 28, 2016 8:07 pm
Posts: 45
Don't you have to unzip to edit? If not, how, and if so how do you compress them when you're done?


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 Post subject: Re: Module Format
PostPosted: Wed Feb 01, 2017 8:39 pm 
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Sher'Tul

Joined: Sun Jun 15, 2014 12:19 am
Posts: 1148
Location: Yeehaw, pardner
They're 0 compression anyways and IIRC winrar let's you see the file structure before you unzip.

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