ToME: the Tales of Maj'Eyal

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PostPosted: Mon Jan 18, 2016 1:35 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5727
#roguelikestatproblems :mrgreen:
I picked up some armour and my weight increased!
Does my bum look big with this backpack?
:lol:

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PostPosted: Mon Feb 08, 2016 6:46 pm 
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Cornac

Joined: Fri Jan 22, 2016 9:45 am
Posts: 36
Out of curiosity, in terms of fixing constitution: wouldn't it be better if constitution gave a small amount of hp per level? As I understand, the +4 hp is per point, irrespectively of when the point is assigned. The hp per level would give an incentive to invest in con as early as possible.


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PostPosted: Mon Feb 08, 2016 10:05 pm 
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Sher'Tul Godslayer

Joined: Sat Apr 26, 2003 7:38 pm
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You shouldn't want to incentivise early over late investment in con. It clashes with the desperate need to hit unlock thresholds. If there's a per level component it needs to be retroactive.

But there are just too many levels or too many stat points for that. It worked for D&D because con mod usually wasn't going to exceed 6 and there were only 20 levels before epic where they stopped even pretending to care about balance. In ToME you're multiplying 50 levels by 60+ stat points.

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PostPosted: Tue Feb 09, 2016 8:39 am 
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Cornac

Joined: Fri Jan 22, 2016 9:45 am
Posts: 36
Atarlost wrote:
But there are just too many levels or too many stat points for that. It worked for D&D because con mod usually wasn't going to exceed 6 and there were only 20 levels before epic where they stopped even pretending to care about balance. In ToME you're multiplying 50 levels by 60+ stat points.


The number of hp received this way would need to be reduced. That, of course, would have in turn significant impact on the whole game balance so I guess it's best left as it is.


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PostPosted: Sat Apr 09, 2016 7:21 pm 
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Wyrmic

Joined: Tue Feb 15, 2011 12:01 am
Posts: 282
So far we've had a lot of nitpicking directed at the original poster and not a lot of fresh, new ideas.

Based on this, my opinion is that no solution is possible and that Con should indeed be removed!


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PostPosted: Sat Apr 09, 2016 11:55 pm 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5727
Sorry, what?

Nobody was nitpicking anyone, and there were lots of ideas thrown around. (freshness not guaranteed)

Even if removing Con was the chosen option, a solution to stat balance is still required.

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PostPosted: Mon Jun 06, 2016 1:37 pm 
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Halfling

Joined: Fri Jan 10, 2014 4:09 pm
Posts: 107
The thing that has always felt weird to me about Con is that Thick Skin's effects don't scale with it. That seems like an easy way to make Con something other than a stat you stockpile gear for.

Given the standard way that ToME scales stuff, it's unlikely to ever turn it into a primary stat but it seems like it'd shift the value proposition in the right direction.

Do randbosses get Thick Skin such that this could prove problematic on that front?


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PostPosted: Fri Jun 17, 2016 2:42 am 
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Halfling

Joined: Sun Sep 29, 2013 8:03 pm
Posts: 97
It does make sense to me that stamina should also come off of constitution rather than will. Also a bit of phys power and save, like cunning does to mindpower.


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