ToME: the Tales of Maj'Eyal

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 Post subject: 1.3 DamageTypes
PostPosted: Sun Mar 22, 2015 2:35 am 
Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5876
I've encountered a minor issue with adding the
state = initState(state)
useImplicitCrit(src, state)
lines of code to addon damage types.
I can access useImplicitCrit via DamageTypes.useImplicitCrit(src, state), but I can't do that for initState(state).
It probably won't be an issue, but it would be nice if I could access initState instead of having to redefine it in my code.

My feedback meter decays into coding. Give me feedback and I make mods.

 Post subject: Re: 1.3 DamageTypes
PostPosted: Tue Mar 24, 2015 11:43 am 
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10241
Location: Angolwen

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

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