A few notes on TW. Yeah, too late, I know
1. Pretty much all talents rely on weird asymptotically concave combatTalentLimit().
So the power/level curve is the same, since talents are rarely worth raising past 3.
I was tearing through t1 zones on madness and actually started to think it's a contender, but that feeling subsided.
Suggestion: 1/4 of talents to have linear scaling.
2. Guardian tree is OP, Unity most glaringly so. I believe that passive one-shot protection should be weaker.
Suggestion: Make Unity cd fixed and longer. Swap Strength of Purpose with Warden's Call, lock Guardian, unlock Threaded Combat instead.
3. Some people might have different experience, but I didn't see any necessity for paradox management (as opposed to PM where it is vital).
Now if the purpose of paradox failures is only to provide fun selectable trade-off between power and risk, that's fine.
But if you also want to limit the burst phase, then it didn't work.
Suggestion: make Folding sustain cost 200.