ToME: the Tales of Maj'Eyal

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PostPosted: Wed Feb 04, 2015 5:44 pm 
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Wayist

Joined: Sun Feb 24, 2013 9:20 pm
Posts: 28
Ogre Reaver, Nightmare difficulty, roguelike
addons: ignore locks, stone warden, items vault, ashes-urhork

starts in scintillating caves with one 1h axe, a leather armor, rune of teleportation and a rune of shielding.


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PostPosted: Wed Feb 04, 2015 7:03 pm 
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Spiderkin

Joined: Sat Feb 11, 2012 1:12 am
Posts: 543
Is the game option to auto-assign points at birth disabled?


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PostPosted: Wed Feb 04, 2015 10:38 pm 
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Wayist

Joined: Sun Feb 24, 2013 9:20 pm
Posts: 28
It is, I assign the points by myself.

Regarding the missing part of using a 2h weapon:
As far as I've seen from my game, I tended to miss a lot with 49 accuracy (even targets with ~10 defense). While it keeps with the 20% miss chance, it's written as if accuracy should solve it. Also, it's quite unclear that it will affect a Reaver's offhand weapon as well (always a total miss, not a mainhand miss and an offhand hit)


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PostPosted: Thu Feb 05, 2015 12:59 am 
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Perspiring Physicist

Joined: Sun Sep 09, 2012 7:43 am
Posts: 5753
Autoassign disabled seems to cause the offhand weapon to be missing on birth.
I've noticed similar with problems with Reaver and Anarchist.

_________________
My feedback meter decays into coding. Give me feedback and I make mods.


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PostPosted: Thu Feb 05, 2015 3:22 pm 
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Wayist

Joined: Sun Feb 24, 2013 9:20 pm
Posts: 28
Just confirming- the issue is indeed with the autoassign, as in 1.2.5 it occurs as well (didn't notice it at the time because it was turned on)


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