ToME: the Tales of Maj'Eyal

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 Post subject: Re: Nightly SVN Builds
PostPosted: Sun May 18, 2014 8:34 pm 
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Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. All non-web libraries are included.

Code:
Build revision:
--------------------------
commit 44e8643888107224d3917eccf7bf4994eca4b988
Author: DarkGod <darkgod@net-core.org>
Date:   Sun May 18 14:09:14 2014 +0200

T-Engine changes since last build:
--------------------------
Fixed the UI sometimes being affected by invisibility shader or suchlike


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 Post subject: Re: Nightly SVN Builds
PostPosted: Sat May 24, 2014 11:52 am 
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Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. All non-web libraries are included.
Code:
Build revision:
--------------------------
commit d0e746c5d2e2911c83d31d98b46f4535123118bf
Author: DarkGod <darkgod@net-core.org>
Date:   Sat May 24 02:13:14 2014 +0200

T-Engine changes since last build:
--------------------------
netcore log wont show if no room for it
improve tactical borders a little
Improve shaders performance in some cases

Win32 binary changes:
--------------------------
Cross-built using i686-w64-mingw32-gcc (GCC) 4.9.0

library       rev       linking
SDL2          2.0.3     S
SDL2_image    hg-450    S
SDL2_ttf      hg-267    S
zlib          1.2.8     S
libpng        1.6.10    S
freetype      2.5.3     S
libogg        1.3.1     S
libvorbis     1.3.4     S
OpenAL Soft   1.15.1    D


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 Post subject: Re: Nightly SVN Builds
PostPosted: Sun May 25, 2014 12:48 pm 
Offline
Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. All non-web libraries are included.

Code:
Build revision:
--------------------------
commit 51bd618dc711cb47d1d97ae9cd825e3d09da2e28
Author: DarkGod <darkgod@net-core.org>
Date:   Sun May 25 14:23:03 2014 +0200

T-Engine changes since last build:
--------------------------
shaders.c: grab p->reset_uniforms->next before freeing p->reset_uniforms


Edit: Alternate build using previous SDL2 libraries.
Code:
Win32 binary changes:
--------------------------
library       rev       linking
SDL2          hg-8038   S
SDL2_image    hg-435    S
SDL2_ttf      hg-260    S


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 Post subject: Re: Nightly SVN Builds
PostPosted: Thu Jun 05, 2014 9:30 pm 
Offline
Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. All non-web libraries are included.

Code:
Build revision:
--------------------------
commit a2eb49b615bac194c48d1ce024e6b6f18beb7c29
Author: DarkGod <darkgod@net-core.org>
Date:   Thu Jun 5 14:37:11 2014 +0200

T-Engine changes since last build:
--------------------------
Fix savefiles going weird on some language settings
 [add resetLocale to core_lua's gamelib (core.game)]

Win32 binary changes:
--------------------------
Reverted back to SDL2 hg-8038.
library       rev       linking
SDL2          hg-8038   S
SDL2_image    hg-435    S
SDL2_ttf      hg-260    S


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 Post subject: Re: Nightly SVN Builds
PostPosted: Thu Jun 05, 2014 11:56 pm 
Offline
Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. All non-web libraries are included.

Code:
Build revision:
--------------------------
commit 6ad7203bbc106b18c249b2cbec14a92f385b94d2
Merge: 10f9aea b58748e
Author: DarkGod <darkgod@net-core.org>
Date:   Fri Jun 6 00:41:02 2014 +0200

T-Engine changes since last build:
--------------------------
Merge branch 'testfastsave'
fix weird lines


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 Post subject: Re: Nightly SVN Builds
PostPosted: Mon Jun 09, 2014 9:14 pm 
Offline
Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. All non-web libraries are included.

Code:
Build revision:
--------------------------
commit 821799453c3ec55fb3288c0e1ff1789901e344fb
Author: DarkGod <darkgod@net-core.org>
Date:   Mon Jun 9 21:16:41 2014 +0200   

T-Engine changes since last build:
--------------------------
Fixed crash after saving that happened to some people


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 Post subject: Re: Nightly SVN Builds
PostPosted: Fri Jun 27, 2014 5:44 pm 
Offline
Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. All non-web libraries are included.

Code:
Build revision:
--------------------------
commit 6bd4e7aea27d37e7f29862805ef5b3737df226c9
Author: DarkGod <darkgod@net-core.org>
Date:   Fri Jun 27 17:18:07 2014 +0200

T-Engine changes since last build:
--------------------------
Added fbo:bind() method


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 Post subject: Re: Nightly SVN Builds
PostPosted: Tue Dec 02, 2014 11:37 am 
Offline
Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. All non-web libraries are included.

Code:
Build revision:
--------------------------
commit f12dedc7dfb0bbae89d13eeae4997549891d0f7a
Merge: 2aa5d2a 4a53b1f
Author: DarkGod <darkgod@net-core.org>
Date:   Mon Dec 1 18:37:48 2014 +0100

T-Engine changes since last build:
--------------------------
Merge 'shifting_particles' branch.


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 Post subject: Re: Nightly SVN Builds
PostPosted: Fri Dec 19, 2014 7:14 am 
Offline
Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. All non-web libraries are included.

Code:
Build revision:
--------------------------
commit f61cb70c5147d8a57fd4931496ed408accb02544
Author: DarkGod <darkgod@net-core.org>
Date:   Fri Dec 19 01:50:03 2014 +0100

T-Engine changes since last build:
--------------------------
when time stops .. time stops


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 Post subject: Re: Nightly SVN Builds
PostPosted: Sun Dec 28, 2014 1:18 am 
Offline
Wyrmic

Joined: Tue Feb 15, 2011 12:01 am
Posts: 282
Legend, mate.

Translation: Thanks a lot, johnny0!


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 Post subject: Re: Nightly SVN Builds
PostPosted: Sun Dec 28, 2014 2:59 am 
Offline
Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. All non-web libraries are included.

Code:
Build revision:
--------------------------
commit 329d55a8717cf430de8de02ffe438b9b155b5386
Author: DarkGod <darkgod@net-core.org>
Date:   Sun Dec 28 01:58:04 2014 +0100

T-Engine changes since last build:
--------------------------
Updated tilesets support; it's now fully functional except for SDM texture generation
fix some shaders not using the correct tick


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 Post subject: Re: Nightly SVN Builds
PostPosted: Thu Jan 01, 2015 12:40 am 
Offline
Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. All non-web libraries are included.

Code:
Build revision:
--------------------------
commit d51371c1bee6d52ac8eac278b69a10a92fa61615
Author: DarkGod <darkgod@net-core.org>
Date:   Wed Dec 31 17:54:01 2014 +0100

T-Engine changes since last build:
--------------------------
New UI option to display a grid of lines over the map to better see tiles


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 Post subject: Re: Nightly SVN Builds
PostPosted: Sat Jan 10, 2015 1:53 pm 
Offline
Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. All non-web libraries are included.

Code:
Build revision:
--------------------------
commit deb70f96863b9afd9c5b0abde42bbc1b6a9ce831
Author: DarkGod <darkgod@net-core.org>
Date:   Sat Jan 10 01:10:12 2015 +0100

T-Engine changes since last build:
--------------------------
hum
can return the name of the gamepad controller
Added engine support for gamepad events and touch events; no effect ingame
 but addons could be made to make touch or gamepad UIs
check if tilesets are usable
remove gas stuff
add vo:addQuad
switched the map code to draw with triangles
test
aww
Improved graphical performances by batching more opengl calls
there we go, about 1000 less draw calls per frame with a single line change !
plan for optimization
bigass useless commit. pfft


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 Post subject: Re: Nightly SVN Builds
PostPosted: Tue Jan 13, 2015 1:55 am 
Offline
Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. All non-web libraries are included.

Code:
Build revision:
--------------------------
commit fc3375dba391d18aa577163eb922d020b76e1eaa
Author: DarkGod <darkgod@net-core.org>
Date:   Mon Jan 12 23:54:26 2015 +0100

T-Engine changes since last build:
--------------------------
damn fix [map.c: display_map_quad() shader fixes]


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 Post subject: Re: Nightly SVN Builds
PostPosted: Sat Jan 17, 2015 1:51 am 
Offline
Thalore

Joined: Tue Feb 28, 2012 6:36 am
Posts: 148
New win32 build available. All non-web libraries are included.

Code:
Build revision:
--------------------------
commit dafdfee322f90804ba998e1b1a0bae2235d4567c
Author: DarkGod <darkgod@net-core.org>
Date:   Thu Jan 15 15:25:10 2015 +0100

T-Engine changes since last build:
--------------------------
tiles can flip on x/y; used to make an x flip when creatures move left or
 right. assumes all are drawn left faced, which is not the case and needs
 fixing
damnit [some tglBindTexture<->glBindTexture swaps]
PFFT [use tglBindTexture instead of glBindTexture]


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