ToME: the Tales of Maj'Eyal

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 Post subject: Nightly SVN Builds
PostPosted: Mon Jan 30, 2012 9:12 pm 
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Joined: Mon Jan 30, 2012 1:05 am
Posts: 4
Hey folks,
I've gotten really into ToME and I've decided I'll be publishing nightly SVNs compiles for the project. I'm setting up the automation still on my end, but I'll be setting it up to push builds when DarkGod commits changes.

Build Info: No-Music. Win32.

These builds are offered with minimal support. I will be in the IRC and will read this thread but YMMV

Build Date: February 7nd, 2012

Current Build: t-engine4-windows-1.0.0beta38-020712

Latest Changelog (beta38-20712):
fixed timeline splitting/projectile interaction crash (thanks tiger_eye )
Rune of the Rift paradox reduction reduced to 60
Rune of the Rift should no longer occasionally heal actors
Time Skip once again removes actors from the map rather then time prisoning them
Fix immunities on the Eternal Night set
fix bone shield
Always-center on player is set by default for new players
minimalist UI done, kinda


Last edited by JerleMinara on Wed Feb 08, 2012 4:12 pm, edited 3 times in total.

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 Post subject: Re: Nightly SVN Builds
PostPosted: Wed Feb 01, 2012 2:59 am 
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Wayist

Joined: Tue May 17, 2011 4:24 pm
Posts: 22
Holy crap it takes an aeon for new characters to generate, or to cycle through the windows of the level-up screen.

Loading times aside, though, the game now appears to be going a LOT faster for me than it has in the past. This is a very welcome development.

The hovering bits seem to often occlude what's going on, and it's annoying to have to move them around (Minimap, I'm looking at YOU, especially)

Considering this is a work in progress, I'm sure the 2 issues I brought up are well-known, and being addressed as we speak.

That being said, I am excited to see that it appears to hold the promise of having much less lag for those of us who have older PCs.


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 Post subject: Re: Nightly SVN Builds
PostPosted: Wed Feb 01, 2012 5:17 am 
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Archmage

Joined: Fri Feb 18, 2011 6:15 am
Posts: 300
Thank you for this Jerle! This is a very cool service to the windoze dummies like me :)


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 Post subject: Re: Nightly SVN Builds
PostPosted: Fri Feb 03, 2012 3:52 am 
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Joined: Mon Jan 30, 2012 1:05 am
Posts: 4
New nightly up.

This time built without debug attachments. Should load a lot faster ;P

Changelog for 2/2/12
Reduced damage from Void Shards
Reduced healing modifier on Vitality
Reduced chance of removing debuffs on Unflinching Resolve
Reduced spike damage from Time Elementals
Time Elementals are now negative effect immune
Buffed Harkor'Zun (not the fragments)
Buffed Brandish and Retribution (Guardian Tree)
Better smooth movement
Frenzy now correctly debuffs at level 3
Mimic now resets stats on next kill
Preternatural Senses now rounds the range value.
Fixed a Rampage talent on an arena NPC
Outmanuever now gives a physical resistance reduction
Mimic now gives stat bonuses relative to the target's stats instead of relative to player's stats minus target's stats.
Reckless Change now scales range beyond 4.
playe[d] with minimalist ui

Link: http://dl.dropbox.com/u/30076842/ToME/t ... 020212.zip


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 Post subject: Re: Nightly SVN Builds
PostPosted: Fri Feb 03, 2012 6:11 am 
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Wayist

Joined: Tue May 17, 2011 4:24 pm
Posts: 22
The initial load when making characters still takes about 2-3 minutes for me. But at least the levelup lag seems to be gone.


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 Post subject: Re: Nightly SVN Builds
PostPosted: Fri Feb 03, 2012 7:24 am 
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Perspiring Physicist

Joined: Tue Jul 13, 2010 2:53 pm
Posts: 1332
lobe wrote:
The initial load when making characters still takes about 2-3 minutes for me. But at least the levelup lag seems to be gone.


The initial load time is due to the module not being packaged as a zip so ToME is having to compute a MD5 checksum for every file in order to validate it. These SVN builds are not going to validate anyway, so I would suggest turning cheat-mode on (which skips the validation) to save yourself the time.

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 Post subject: Re: Nightly SVN Builds
PostPosted: Wed Feb 08, 2012 7:39 am 
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Joined: Mon Jan 30, 2012 1:05 am
Posts: 4
New build with packaged files. Latest semi-nightly includes mostly finished Minimalist UI.

Changelog for beta38-20712
fixed timeline splitting/projectile interaction crash (thanks tiger_eye :) )
Rune of the Rift paradox reduction reduced to 60
Rune of the Rift should no longer occasionally heal actors
Time Skip once again removes actors from the map rather then time prisoning them
Fix immunities on the Eternal Night set
fix bone shield
Always-center on player is set by default for new players
minimalist UI done, kinda

URL: http://dl.dropbox.com/u/30076842/ToME/t ... 020712.zip


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 Post subject: Re: Nightly SVN Builds
PostPosted: Mon Feb 20, 2012 12:26 pm 
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Archmage

Joined: Tue Nov 11, 2003 10:54 am
Posts: 379
Location: Wroclaw/Poland
Hi,

Any news on the nightly build? Much has changed on the svn since 6.02.

Cheers upfront for the build :)


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 Post subject: Re: Nightly SVN Builds
PostPosted: Sat Apr 21, 2012 11:05 am 
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Wayist

Joined: Fri Nov 12, 2010 6:14 pm
Posts: 27
Any idea if this is going to be done again for b39? I have just spent the last few hours trying to learn how to compile and just keep getting booted out so thought I would leave it to the proffesionals, just looking forward to some of the nice changes up and coming and especailly all the bugs that have been ironed out since B38 that have been pretty annoying meaning a few of my fav classes have been all but messed up.

Lloved this one before. nice work.


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 Post subject: Re: Nightly SVN Builds
PostPosted: Sat Apr 21, 2012 12:35 pm 
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Sher'Tul Godslayer

Joined: Mon Feb 14, 2011 11:16 pm
Posts: 2263
Same here . Tried compiling with no success

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 Post subject: Re: Nightly SVN Builds
PostPosted: Tue Jul 31, 2012 11:39 pm 
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Wyrmic

Joined: Wed Sep 15, 2010 10:32 am
Posts: 234
hmm not sure if anyones interested, but since one of users asked me to send him binary + libs to him, it wont hurt to post it also here

Win 32 bit

SVN 5405
binary http://www.sendspace.com/file/xmwa56
libs http://www.sendspace.com/filegroup/DJNvV4C%2F5zl2Zup6x%2B%2BTR7Lz4MQslahuAmrToCcuwEWgP0sWyv%2BaXw
SDL2_image.dll http://www.sendspace.com/file/6xff3f
SDL2_ttf.dll http://www.sendspace.com/file/zu0yaa

EDIT:
sorry sendspace didnt upload all files ive selected : /

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 Post subject: Re: Nightly SVN Builds
PostPosted: Thu Aug 09, 2012 1:41 am 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
New binary, use the above dlls.

http://www.sendspace.com/file/a2c29x

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 Post subject: Re: Nightly SVN Builds
PostPosted: Wed Aug 29, 2012 3:13 am 
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Uruivellas

Joined: Sat Jan 14, 2012 12:02 am
Posts: 703
Is there any way we could get this for b43? I'm itching to try out the changes to Distortion in the new SVN, but I don't know how to compile it myself.

EDIT: for people like myself who are itching for some sweet b43 goodness, here are the instructions Edge gave me in IRC:

Quote:
edge2054 https://gitorious.org/te4/te4/commits/master
23:33 edge2054 Click the download as tar link
23:33 edge2054 Extract that
23:33 edge2054 Comment out that line in engine/map
23:34 edge2054 Copy your dlls and exe from b42


"That line" is self._map:setImportant(x, y, false)


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 Post subject: Re: Nightly SVN Builds
PostPosted: Thu Sep 06, 2012 8:24 pm 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
http://www.sendspace.com/file/761xsm

up to date binary as of 9-6-2012

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 Post subject: Re: Nightly SVN Builds
PostPosted: Fri Sep 07, 2012 5:15 pm 
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Retired Ninja

Joined: Fri May 28, 2010 4:38 pm
Posts: 3756
Updated 9/07

http://www.sendspace.com/file/r71jhi

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