ToME: the Tales of Maj'Eyal

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 Post subject: NPC: minotaurs
PostPosted: Fri Feb 05, 2010 8:00 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
only 2... might be overpowered... but that is what the next rft is for... :D and shamelessly stolen (read taken) from t2

already in:
- minotaur
- maulotaur

to be added:
- ego suffixes (lord, king, mage)?
- <none>

do we want those egos?

NOTE: 2 new weapons needed... mauls (hammers) and greataxes (2h-axes)

discuss below...

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 Post subject: Re: NPC: minotaurs
PostPosted: Fri Feb 05, 2010 8:00 pm 
Offline
Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
Code:
-- last updated: 11:56 AM 2/5/2010

local Talents = require("engine.interface.ActorTalents")

newEntity{
   define_as = "BASE_NPC_MINOTAUR",
   type = "giant", subtype = "minotaur",
   display = "H", color=colors.WHITE,

   body = { INVEN = 10, MAINHAND=1, OFFHAND=1, BODY=1 },
   drops = resolvers.drops{chance=20, nb=1, {} },

   max_stamina = 100,
   life_rating = 13,
   max_life = resolvers.rngavg(100,120),
   
   autolevel = "warrior",
   ai = "dumb_talented_simple", ai_state = { talent_in=5, },
   energy = { mod=1.2 },
   stats = { str=15, dex=12, mag=6, cun=12, con=15 },

   tmasteries = resolvers.tmasteries{ ["technique/2hweapon-offense"]=0.3, ["technique/2hweapon-cripple"]=0.3, ["technique/combat-training"]=0.3, },
}

newEntity{ base = "BASE_NPC_MINOTAUR",
   name = "minotaur", color=colors.UMBER,
   desc = [[It is a cross between a human and a bull.]],
   equipment = resolvers.equip{ {type="weapon", subtype="greataxe"}, },
   level_range = {10, 50}, exp_worth = 1,
   rarity = 9,
   combat_armor = 13, combat_def = 8,
   talents = resolvers.talents{ [Talents.T_WARSHOUT]=3, [Talents.T_STUNNING_BLOW]=3, [Talents.T_SUNDER_ARMOUR]=2, [Talents.T_SUNDER_ARMS]=2, },
}

newEntity{ base = "BASE_NPC_MINOTAUR",
   name = "maulotaur", color=colors.SLATE,
   desc = [[It is a belligerent minotaur with a destructive magical arsenal, armed with a hammer.]],
   level_range = {20, 50}, exp_worth = 1,
   rarity = 15,
   combat_armor = 15, combat_def = 7,
   equipment = resolvers.equip{ {type="weapon", subtype="maul"} },

   autolevel = "caster",
   resists = { [DamageType.FIRE] = 100 },
   max_mana = 100,
   talents = resolvers.talents{ [Talents.T_MANA_POOL]=1, [Talents.T_FLAME]=3, [Talents.T_FIREFLASH]=2 },

}

_________________
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