ToME: the Tales of Maj'Eyal

Everything about ToME
It is currently Thu Jun 04, 2020 5:35 am

All times are UTC




Post new topic Reply to topic  [ 73 posts ]  Go to page 1, 2, 3, 4, 5  Next
Author Message
 Post subject: RFT7
PostPosted: Sun Jan 31, 2010 10:24 pm 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10479
Location: Angolwen
http://te4.org/dl/t-engine/t-engine4-al ... alpha7.zip

* implemented more physical techniques (each "spe" has 8 talents now; plus some generic ones)
* implemented more cunning talents
* hotkeys can bind items
* potions given at birth are automatically bound to hotkeys
* activated the second and third hotkey "bars"; now up to 36 hotkeys, default is ctrl+number for 2nd and shift+number for third. PageUp and PageDown to change display
* talent screen now displays mana/stamina/range/... of talents
* "wild gifts" will be the general catagory of some wierd powers (like possession, mimicry, ...) and for now it houses Slime Powers (4 talents now)
* split some classes. Arcane Blade is absolutly intested and probably not good at all
* switched to persistent levels
* traps! trap detection and trap disarm in cunning tree

The main focus of this RFT is melee combat, both warrior and rogue.

Thanks!

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
 Post subject: Re: RFT7
PostPosted: Sun Jan 31, 2010 11:32 pm 
Offline
Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
bug:

going up stairs puts you on the previous level's up stairs... rather than the down stairs.

riposte description should be " have a(n) x% chance of gaining..." rather than "have x% chances"

should warriors start with a lantern for now?

_________________
Oliphant am I, and I never lie.


Top
 Profile  
 
 Post subject: Re: RFT7
PostPosted: Sun Jan 31, 2010 11:49 pm 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10479
Location: Angolwen
Yes .. looking for a good way to fix this :)

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
 Post subject: Re: RFT7
PostPosted: Mon Feb 01, 2010 12:05 am 
Offline
Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
If you attempt to exit, it saves then exits. If you then close using the X button rather than the <Exit> button you get a segmentation fault and I picked this up at the end of stdout:

Code:
Lua Error: /engine/Savefile.lua:74: attempt to index local 'zip' (a nil value)

   At [C]:-1

   At /engine/Savefile.lua:74 saveObject

   At /engine/Savefile.lua:89 saveGame

   At /mod/dialogs/Quit.lua:17 ?

   At /engine/KeyBind.lua:152
I don't know if it is relevant

_________________
Regards

Jon.


Top
 Profile  
 
 Post subject: Re: RFT7
PostPosted: Mon Feb 01, 2010 12:06 am 
Offline
Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
edited my above post... and also

I noticed that the trollshaws always seem to end at lvl 2 (the first level seems to connect both staircases fine)... it would be nice if you could put in a digger that warriors and rogues start with since they are affected.

_________________
Oliphant am I, and I never lie.


Top
 Profile  
 
 Post subject: Re: RFT7
PostPosted: Mon Feb 01, 2010 12:09 am 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10479
Location: Angolwen
madmonk : real weird ... did it do the same with RFT6 ?

Shoob: ah damned yes I need to fix that level generator ..

Warriors should have a lantern yes, they dont ?

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
 Post subject: Re: RFT7
PostPosted: Mon Feb 01, 2010 12:38 am 
Offline
Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
identify 4 and 5 dont work on ground objects yet...
Quote:
Warriors should have a lantern yes, they dont ?

nope... found that out the hard way... went into amon sul and couldnt see a thing :P

_________________
Oliphant am I, and I never lie.


Top
 Profile  
 
 Post subject: Re: RFT7
PostPosted: Mon Feb 01, 2010 12:43 am 
Offline
Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10479
Location: Angolwen
anytime you try a warrior they never get a lantern ???

_________________
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


Top
 Profile  
 
 Post subject: Re: RFT7
PostPosted: Mon Feb 01, 2010 12:54 am 
Offline
Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
lulz, thought of something while I was making monster ideas:

could we have another beginning menu where we can set our skin color (instead of choosing white all the time).. what if we want to choose
this, this, or even this? hehehe or just normal skin colors :P

_________________
Oliphant am I, and I never lie.


Top
 Profile  
 
 Post subject: Re: RFT7
PostPosted: Mon Feb 01, 2010 12:54 am 
Offline
Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
darkgod wrote:
anytime you try a warrior they never get a lantern ???

not sure tried both dunadan and dwarven... neither had it. I might also specify that I chose fighter, not berserker.

_________________
Oliphant am I, and I never lie.


Top
 Profile  
 
 Post subject: Re: RFT7
PostPosted: Mon Feb 01, 2010 2:21 am 
Offline
Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
darkgod wrote:
madmonk : real weird ... did it do the same with RFT6 ?
No, this is the first time I have seen it.

Check out my other comments in the post below this!

_________________
Regards

Jon.


Top
 Profile  
 
 Post subject: Re: RFT7
PostPosted: Mon Feb 01, 2010 2:23 am 
Offline
Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
Comments

1) Save problem on exit already mentioned above
2) If you attempt to quit whilst generating a PC, the game attempts to save and then hangs during the save
3) If you are a berserker reduce the weapon and shield mastery multiplier to less than 1.0 - These skills are useless to a two-hander!
4) Sunder Armour - should read: "...the target's armour" not "the target is armour"
5) Sunder Arms - should read: "...the target's attack" not "the target is attack"
6) Hobbit Racial Description is too long and does not fit on screen.
7) Tidal Wave: Spell Description should read "...knocking back targets each turn" not "...knocking back targets each turns" - note the 's' on turns
8 ) Ice Storm: Spell Description should read "...in a radius of 3 each turn" not "...in a radius of 3 each turns" - note the 's' on turns
9) Noxious Cloud: Spell Description should read "...in a radius of 3 each turn" not "...in a radius of 3 each turns" - note the 's' on turns
10) Teleport & Phase Door have the identical initial description. This should be adjusted.
11) Regeneration: Spell Description should read "...your body for 5 life every turn" not "...your body for 5 life every turns" - note the 's' on turns
12) Nature Summons: Spell description should read "...to summon a bear ally..." not "...summon bear ally..." - note the 'a'
13) Time Shield: Spell description should read "...intricate spell erects a time..." not "...intricate spell erects time..." - note the 'a'
14) Illuminate: Spell description should read "At level 3 it also blinds all who see..." not "At level 3 it also blinds all who sees..." - note the word 'see'
15) Arcane Power is that a spell to cast or is it an automatic thing?

Arcane Blade comments:

1) Consider starting the Arcane blade with a Naginata (a Blade Staff) or other similar 2-handed weapon.
2) Consider putting a penalty to casting spells whilst wearing armour, maximum talent level (5/5) negates the penalty (it never goes positive)
3) Consider giving a custom school of spells that put brands on the blade for a short period of time.
4) Consider giving a custom school of spells that put brands on shields for a short period of time (either offensive or defensive).
5) Actually, I just found out... Give the Arcane Blade some starting equipment!

Thanks!

_________________
Regards

Jon.


Top
 Profile  
 
 Post subject: Re: RFT7
PostPosted: Mon Feb 01, 2010 2:32 am 
Offline
Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
and the plural for archmage is archmagi :P (in the description for archmage)
also disarm (yuo changed to you)

Quote:
15) Arcane Power is that a spell to cast or is it an automatic thing?

in the use mode it says it is passive, so it is not cast.


and I am not getting the exit segmentation fault if I do it the way madmonk described.... (running vista (32 bit))



and I think there should be a spell disarm too.

_________________
Oliphant am I, and I never lie.


Top
 Profile  
 
 Post subject: Re: RFT7
PostPosted: Mon Feb 01, 2010 2:44 am 
Offline
Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
Shoob wrote:
and I am not getting the exit segmentation fault if I do it the way madmonk described.... (running vista (32 bit))
Hmmm, I am running Mandriva 2009. Just checked again and yes only if I use the close window button rather than the <EXIT> button.

Spells are mucked up so that the letters are weird when you use the 'm' key - and it is probably a function of the Quick keys...

Image

On the other hand I like the quick keys!

_________________
Regards

Jon.


Top
 Profile  
 
 Post subject: Re: RFT7
PostPosted: Mon Feb 01, 2010 3:00 am 
Offline
Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
yeah I noticed that too, but forgot to test it with a normal mage though (saw it when I was trying arcane blade), they are messed up with both of them... :P

I *think* it numbers them in the order you get them, but then organizes it according to category or something :/

and I discovered something strange... I got monsters to stack... each one attacking me, but I was only able to kill one at a time (when I killed one, I had to walk away to get them to re-appear, and I was able to walk over them if I killed one as they vanished.) NO error messages though :/

_________________
Oliphant am I, and I never lie.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 73 posts ]  Go to page 1, 2, 3, 4, 5  Next

All times are UTC


Who is online

Users browsing this forum: Google [Bot] and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group