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 Post subject: Re: RFT6
PostPosted: Wed Jan 27, 2010 8:26 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
Shoob wrote:
cant find lethality atm...

maybe make/give the melee chars a temp id talent or make id scrolls.


I will :)

Oups for lethality ...
You can add
Code:
      ["cunning/dirty"]={true, 0.3},

At line 87 of game/engine/modules/tome/data/birth/classes.lua

I focused my testings too much on mages ;)

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 Post subject: Re: RFT6
PostPosted: Wed Jan 27, 2010 8:28 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
Shoob wrote:
and I dont know why I didnt notice this before.... quaff should become quaffs when you use a potion.

????

Quote:
and then if you need other talents from that section, you can get by it by choosing a talent above it, getting the talent you want, then deselecting the talent above it :)

Damned somebody found it ! Ya need to fix it :/

Quote:
blur sight adds 59 damage to defense (with 60 magic and a 1 power staff) (at 66 magic and 30 spellpower staff it adds 82 defense)... do you want it to go that high?
same with invisibility.

congeal time does nothing for the 4th-5th slots... (at least nothing apparent)

old man willow didn't drop his bark this time... it does get generated elsewhere though.

and then finally.... the disable message of thunderstorm is the same as when you enable it.

Fixed

Quote:
and next version could you make it say how much mana it takes to use/cast a spell (in the description or something)?

Ah yes :)

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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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 Post subject: Re: RFT6
PostPosted: Wed Jan 27, 2010 8:34 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
Quote:
Freeze Spell Description Ambiant should be ambient

Tidal Wave description is the same as Ice Storm.

Noxious Cloud description: "raises" should be "rises"

Fixed

Quote:
Heal Spell Description should have for how long the spell lasts (or is it a one off effect?)

Not sure I understand ?

Quote:
Divination Mastery spell "indentify" should be "Identify"

Time Prison description should read: In this state the target can neither act or be harmed.

Blur Sight description should be: The caster's image...

Fixed

Quote:
Phantasmal Shield description: Not sure what you are saying here, do you mean the shield will reflect back 10 damage OR blast back 10 damage OR something different?

It means when you are hit in melee the attackers takes X arcane damage.

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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 Post subject: Re: RFT6
PostPosted: Wed Jan 27, 2010 9:11 am 
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Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
darkgod wrote:
Quote:
Quote:
Heal Spell Description should have for how long the spell lasts (or is it a one off effect?)

Not sure I understand ?
Currently it says (I have no talent points in it so it is at 0/5): Call upon the forces of Nature to heal your body of 10 life.

Is that what is intended?

Quote:
Phantasmal Shield description: Not sure what you are saying here, do you mean the shield will reflect back 10 damage OR blast back 10 damage OR something different?

It means when you are hit in melee the attackers takes X arcane damage.
What you have is:

The shield will last out at the attacker for 10 damage... So this needs to be changed!

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Jon.


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 Post subject: Re: RFT6
PostPosted: Wed Jan 27, 2010 9:21 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
I do not understand to me it meant that :)
What would be a better phrase ?

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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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 Post subject: Re: RFT6
PostPosted: Wed Jan 27, 2010 9:36 am 
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Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
Take 2! I am sorry, I made a mess of the previous post!

darkgod wrote:
Quote:
Heal Spell Description should have for how long the spell lasts (or is it a one off effect?)

Not sure I understand ?
Currently it says (I have no talent points in it so it is at 0/5): Call upon the forces of Nature to heal your body of 10 life.

Is that what is intended?

darkgod wrote:
Phantasmal Shield description: Not sure what you are saying here, do you mean the shield will reflect back 10 damage OR blast back 10 damage OR something different?

It means when you are hit in melee the attackers takes X arcane damage.

What you have is: The shield will last out at the attacker for 10 damage... So this needs to be changed!

OK, try this:

If you are hit the attacker will take X points of Arcane damage

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 Post subject: Re: RFT6
PostPosted: Wed Jan 27, 2010 9:44 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
Ok fixed.

Heal does not last, it's an instant heal so yes tha'ts quite normal or do I not understand something ?

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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 Post subject: Re: RFT6
PostPosted: Wed Jan 27, 2010 10:09 am 
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Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
darkgod wrote:
Ok fixed.

Heal does not last, it's an instant heal so yes tha'ts quite normal or do I not understand something ?

All good!

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Jon.


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 Post subject: Re: RFT6
PostPosted: Wed Jan 27, 2010 5:02 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
darkgod wrote:
Shoob wrote:
and I dont know why I didnt notice this before.... quaff should become quaffs when you use a potion.

????


just that an 's' should be added to the end of quaff when you drink a potion for good grammar.

if you say "You quaff a potion." it would be fine, but it is "@target@ quaffs a potion." because it is someone specific doing an action. :P

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 Post subject: Re: RFT6
PostPosted: Wed Jan 27, 2010 5:13 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
Ah there was a potion that did not spell it correctly yes.

Oh BTW y'oull be delighted to know I've thought a bit and added more slime power :)
- Poisonous Spores
- Acidic Skin
- Slime Spit
- Slime Roots

:)

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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 Post subject: Re: RFT6
PostPosted: Wed Jan 27, 2010 5:27 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
now the question is... be mean and have them get them one at a time... or give them all at the same time ;)

I was playing a rogue... they are still the hardest to play atm... I noticed that you can wear heavy or massive armour after you go into stealth mode and not break it. :)

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 Post subject: Re: RFT6
PostPosted: Wed Jan 27, 2010 6:43 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
You get the talent category, but you need to put talent points to get the powers. 5 points per talents like most others.

Yes I'm trying rogues it's kinda hard indeed.
I have some more stuff planned for them, notably Unseen Actions, which will allow them to strike from seatlh with a good chance to not break stealth.

So how do mages feel ?

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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 Post subject: Re: RFT6
PostPosted: Wed Jan 27, 2010 8:17 pm 
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Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
darkgod wrote:
So how do mages feel ?
Endless Choices...

Still fairly easy though...

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Jon.


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 Post subject: Re: RFT6
PostPosted: Wed Jan 27, 2010 8:23 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
Endless choices is good or bad ? ;)

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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 Post subject: Re: RFT6
PostPosted: Wed Jan 27, 2010 10:45 pm 
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Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
darkgod wrote:
Endless choices is good or bad ? ;)

Both! 8)

It makes life more difficult for the Mage which is a good thing at the moment.

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Jon.


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