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PostPosted: Mon Jan 25, 2010 7:07 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
Hello

I am implementing lots of spells for next RFT (already 41 implemented and working ones).
I'm following a pattern of 4 spells per schools, I have found all spells for all schools but two.
I miss one Temporal and one Nature spell.

Temporal currently have:
- Time Prison: takes out the target from the flow of time, rendering it invulnerable but unable to act for a while
- Congeal Time: slows down the target
- Essence of Speed: hasten the caster

Nature currently have:
- Regeneration: heal over time
- Heal: heal ...
- Nature's Call: summon a nature ally (not implemented yet)

Ideas welcome!

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PostPosted: Mon Jan 25, 2010 9:51 pm 
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Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
Time Storm!

Does damage over an area! Increasing skill points increases damage, not size of area!

Nature Bolt

Causes damage to undead only! Increasing skill points increases damage and maybe it beams at the top level.

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Jon.


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PostPosted: Mon Jan 25, 2010 9:56 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
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Location: Angolwen
Time Storm should do mor than just damage, there are enough AOE in the elemental schools :)
What's the use of Nature Bolt, when you get all other damage types, and they work on all ?

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PostPosted: Mon Jan 25, 2010 11:10 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
maybe make the nature one a grow barrier (rock/trees/etc), knocking back and damaging any monster inside of it (if centered around the player)
later levels let you target it.
Code:
.....
.xxx.
.x@x.
.xxx.
.....


any monster in the x's would be knocked back away from the @, and replaced with a barrier. if it is targeted, make sure they are knocked away from the target and not necessarily the pc (something that was wrong with t2)

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PostPosted: Mon Jan 25, 2010 11:22 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
Earth's got Stone Wall, which "grows" a temporary zone of walls (they revert back to normal terrain after a while) :)

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PostPosted: Mon Jan 25, 2010 11:43 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
hmmm... ok...

how about temporal

either:

a) delay damage... any damage you receive while spell is activated is put in a pool and slowly given to you each turn until the pool is empty... the duration and pool size increase with level (and magic for the pool size). If the pool is full you get the damage + the pool damage you would normally take, or

b) speed casting... lets you cast spells faster, or

c) spell binding... lets you cast several spells at once for more mana that it normally would cost. # of spells increases with level (mana cost is reduced per level, and is dependant on how many spells are chosen)

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PostPosted: Mon Jan 25, 2010 11:55 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
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Location: East of the sun, west of the moon
ok... more nature ideas:

nature attunement: lets you walk through trees (1), then breath underwater (3), then mountains (4), then eventually fly (5). (name should be changed) (cooldown should be slightly more than duration at lvl 5, or make this a passive skill (like stoneskin), with heavy mana cost)

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PostPosted: Tue Jan 26, 2010 12:17 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
Wings of Wind in Air allows flying :)

Speed casting is indeed a possibility! But there is Quicken Spells in Meta school that reduces the cooldown of all spells. Both of those would be a tad powerfull maybe ... humm

I quite like the delayed damage thingie ... hummmm :=)

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PostPosted: Tue Jan 26, 2010 12:56 am 
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Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
Time Split:

Create multiple copies of yourself...

Nature Revival
Like Recovery in T2

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Jon.


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PostPosted: Tue Jan 26, 2010 10:00 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
I've implemented Time Shield :)
It absorbs all damage for a short while and when time is up, or max capacity is reached, it collapses into a DOT.
I've added a "similar" mechasnism to Disruption Shield. It is a sustained ability so it has no timeout, but if the shield tries to absorb more damage
than your mana allows it crumbles, deactivates and explodes for the total amount of damage absorbed until then.

This can lead to some fun tactics, like when you run low on mana deliberatly activating time shield while disruption shield still holds, lettings it explode for massive damage, and then you have 5 turns to handle the DOT, while having 0 mana, or you'll die :)

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PostPosted: Tue Jan 26, 2010 4:29 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
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Location: East of the sun, west of the moon
Quote:
This can lead to some fun tactics, like when you run low on mana deliberatly activating time shield while disruption shield still holds, lettings it explode for massive damage, and then you have 5 turns to handle the DOT, while having 0 mana, or you'll die
like drinking a potion of restore all mana ;)

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PostPosted: Tue Jan 26, 2010 4:35 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
You'll still have to heal up, either with the spell if you have it or potions.
Anyway it's meant to be a fun tactic not a delay-death-by-5-turns :)

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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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PostPosted: Tue Jan 26, 2010 5:07 pm 
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Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
darkgod wrote:
You'll still have to heal up, either with the spell if you have it or potions.
Anyway it's meant to be a fun tactic not a delay-death-by-5-turns :)

Which means you will have to deal with the following situation:

Kill the two Wizards, use the technique you described above in the fight, retire immediately! We have a winner (even though they are dead!)

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Jon.


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PostPosted: Tue Jan 26, 2010 5:38 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
Well not really, time shieldhas a max amount of absorb. So if you were to charge up your disruption shield with 200000 damage and let it unleash on them, you would die from the blast anyway.

Anyway the solution would be simple: killing them is not the win condition, but closing the portal (or going through it) is. Portal which is in a room too far away to not have time shield crumble :)

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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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