while I was there I noted a few things... rings of physical resistance are the same as rings of spell resistance.
also something that has been there for a while, just haven't mentioned it. but when you wear a ring of defense, it doesn't apply the change to the display... do they work or no? or should their combat_defense be turned into a combat_def?
I put in a bunch of description modifiers so I could see what I was getting without having to guess...
if w.combat_atk then desc[#desc+1] = ("Attack: %d."):format(w.combat_atk) end
if w.combat_defense then desc[#desc+1] = ("Defense: %d."):format(w.combat_defense) end -- do we need this one if it should be combat_def instead?
if w.combat_spellresist then desc[#desc+1] = ("Increases spell resistance: %s."):format(w.combat_spellresist) end
if w.life_regen then desc[#desc+1] = ("Regenerates %d hitpoints a turn."):format(w.life_regen) end
if w.mana_regen then desc[#desc+1] = ("Regenerates %d mana a turn."):format(w.mana_regen) end
if you want any of these, feel free to nab them. the last 2 maybe shouldnt be shown, but it would take like 2 seconds to figure out what exactly they are, so I put them in.
and I also saw that if you create a character with the same name as an existing one, the existing one is erased... maybe make a warning message/dont let this happen.
then finally, I noted that monsters are maxed at 18-19 in the old forest, and you dont find much higher or lower level monsters in there, even from the beginning.
and then the display for defence should be changed to defense (where it sums up all the defense and shows it)