ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Sun Aug 22, 2010 5:57 pm 
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Halfling

Joined: Sun Apr 23, 2006 7:17 pm
Posts: 106
I might be able to help out with some monster graphics, if someone can tell me where to find a master list of all the monsters found in the game?


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PostPosted: Mon Aug 23, 2010 1:23 am 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
the master "list" can be found in the (place where the t-engine app is)/game/modules/tome/data/general/npcs folder, keep in mind there is no general list, it is just a bunch of lua files, but it is pretty clear which monsters are which.

also keep in mind that it should be completely *your* own work if you contribute, if you take something online and then tweak it and call it your own, that is susceptible to copyright infringement, unless you have permission to do so, or mention who you got it from.

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PostPosted: Mon Aug 23, 2010 8:37 am 
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Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
Shoob wrote:
also keep in mind that it should be completely *your* own work if you contribute, if you take something online and then tweak it and call it your own, that is susceptible to copyright infringement, unless you have permission to do so, or mention who you got it from.
The other thing here is to obey the license concerned for any code you use. So if you borrow someone else's code (and they have GPL'ed it) then you MUST honour that license.

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Jon.


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PostPosted: Mon Aug 23, 2010 7:12 pm 
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Sher'Tul

Joined: Wed Apr 27, 2005 1:55 pm
Posts: 1091
Just to have said it, you have my consent for whatever concerning anything I have or will contribute.


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PostPosted: Tue Oct 05, 2010 8:13 pm 
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Sher'Tul

Joined: Fri May 21, 2010 8:16 pm
Posts: 1022
Location: Inside the minds of all
Anything that I contribute is your's aswell DG.

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PostPosted: Fri Nov 05, 2010 9:23 pm 
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Spiderkin

Joined: Mon Jul 26, 2004 5:20 am
Posts: 480
Location: Blighty
Anything that I've either contributed or will contribute is yours to use, DG. :)


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PostPosted: Sun Nov 07, 2010 9:07 pm 
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Loremaster

Joined: Thu Sep 23, 2010 10:18 pm
Posts: 3516
Location: London, England
Everything I contributes is free for you to use in whatever way you see fit, under whatever license you prefer.

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PostPosted: Tue Dec 28, 2010 1:57 am 
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Higher

Joined: Sun Jul 11, 2010 9:03 am
Posts: 61
If I'll manage to contribute something useful to ToME, then you're free to use it.


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PostPosted: Fri Aug 19, 2011 3:08 am 
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Low Yeek

Joined: Thu Aug 18, 2011 8:00 pm
Posts: 9
Location: Las Vegas, Nevada, US
What kinds of things are sought after to contribute? I'm curious so that I do not step on anyone's toes and snag their project.

I've been looking into the lua files and making small changes to the ToME assets, teaching myself what goes on in those files.

I feel like contributing to this awesome game.


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PostPosted: Fri Aug 19, 2011 10:25 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
It usually works the other way around: people propose code/ideas and sometimes they get in :)

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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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PostPosted: Fri Aug 19, 2011 12:43 pm 
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Low Yeek

Joined: Thu Aug 18, 2011 8:00 pm
Posts: 9
Location: Las Vegas, Nevada, US
Would it then be best to have a working set of scripts or something when the idea is proposed? Some ideas can be quite ambitious and if there was something to show, would make your job easier ;-)


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PostPosted: Fri Aug 19, 2011 12:47 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
That's always appreciated :)

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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PostPosted: Thu Oct 13, 2011 1:28 pm 
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Spiderkin

Joined: Wed Jan 26, 2011 3:47 pm
Posts: 559
All my patches are belong to you.


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PostPosted: Mon Mar 12, 2012 5:19 am 
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Cornac

Joined: Sun Mar 11, 2012 1:58 am
Posts: 30
Yes you can use code i post on this forum for the game, i accept whatever copyright transfers regarding that code you want.

Of course, a laywer would have a field day with these "verbal" "contracts" by pseudonyms on a forum which you can edit, you realize that?

To contribute to opensource java from sun, you had to send a authentified fax with a legalese form, don't recall if they required adress information, but true name for sure.


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PostPosted: Tue Mar 27, 2012 8:30 pm 
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Low Yeek

Joined: Tue Mar 27, 2012 8:22 pm
Posts: 6
Has anyone gauged the feasibility of building TE4 for ARM targets? Specifically iOS and Android. I've already rebuilt several relevant SDL libraries (SDL 1.3, SDL_image, SDL_mixer) for iOS and will be attempting to build the engine itself for iOS shortly. Apple has recently modified their TOS to allow for JIT'ed code to be executed on an iOS device, making Lua an option.

Once I reach a stopping point with iOS (I don't really expect to create a working engine initially) I'll move to the Android NDK...

Has anyone attempted this recently?


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