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 Post subject: Re: RFT3
PostPosted: Thu Jan 07, 2010 8:25 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
I rather liked T2 priests, what did you have in mind?

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 Post subject: Re: RFT3
PostPosted: Thu Jan 07, 2010 8:33 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
I cant seem to reproduce the amulet thing ..

Please add at line 32 of game/modules/tome/data/zones/trollshaws/zone.lua
Code:
         filters = { {type="jewelry" }},


Then enter the trollshaws, you'll get only amulets and rings littering the floor

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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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 Post subject: Re: RFT3
PostPosted: Thu Jan 07, 2010 9:05 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
hehehe... I broke stoneskin (in a bad way) :(
Code:
[LOG]   Wix deactivates Stone Skin.
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:216: unsupported temporary value type: nil
   At [C]:-1
   At [C]:-1 error
   At /engine/interface/ActorTalents.lua:122 useTalent
   At /mod/class/Player.lua:138 activateHotkey
   At /mod/class/Game.lua:319 plain
   At /engine/KeyCommand.lua:50
[LOG]   Wix deactivates Stone Skin.
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:216: unsupported temporary value type: nil
   At [C]:-1
   At [C]:-1 error
   At /engine/interface/ActorTalents.lua:122 useTalent
   At /mod/class/Player.lua:138 activateHotkey
   At /mod/class/Game.lua:319 plain
   At /engine/KeyCommand.lua:50
[LOG]   Wix deactivates Stone Skin.
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:216: unsupported temporary value type: nil
   At [C]:-1
   At [C]:-1 error
   At /engine/interface/ActorTalents.lua:122 useTalent
   At /mod/class/Player.lua:138 activateHotkey
   At /mod/class/Game.lua:319 plain
   At /engine/KeyCommand.lua:50
1174598 ticks  in 10 seconds = 117460 TPS
334 frames in 10.02 seconds = 33.3333 FPS
[LOG]   Wix deactivates Stone Skin.
Lua Error: /engine/interface/ActorTalents.lua:122: /engine/Actor.lua:216: unsupported temporary value type: nil
   At [C]:-1
   At [C]:-1 error
   At /engine/interface/ActorTalents.lua:122 useTalent
   At /engine/dialogs/UseTalents.lua:60 use
   At /eng


[edit] I cant say what exactly I did, I did just level up and put points into the arcane knowledge thing (for spell power).

now my character beat the shade of angmar... just dont want to fight tom without the extra bonus from stoneskin

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 Post subject: Re: RFT3
PostPosted: Thu Jan 07, 2010 9:40 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
so some requests:

- make monsters smarter :D (that is make them able to walk around non-moving things)

- make it so passive abilities auto update (eg stoneskin after you invest more points in it/increase magic or get better spell power)

- item stacks. They do so in the inventory, make it so they can stack on the ground

- drop multiple stuff... like a stack of 99 scrolls of light.

- free look... for those who don't want to use the mouse

and a question:

? do scrolls of light have any purpose atm? I read one and nothing happened.


now I am noticing that mages have an easier time than melee... maybe it is just my playstyle.

oh and I am using a laptop, so i am finding it more difficult to play as I cant go diagonal (my keyboard broke after several years of wear and tear on it (and a couple spills but we dont mention that)

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 Post subject: Re: RFT3
PostPosted: Fri Jan 08, 2010 7:37 am 
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Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
darkgod wrote:
I cant seem to reproduce the amulet thing ..

Please add at line 32 of game/modules/tome/data/zones/trollshaws/zone.lua
Code:
         filters = { {type="jewelry" }},


Then enter the trollshaws, you'll get only amulets and rings littering the floor

Done, and I don't seem to be able to either!

I shall put this into the too hard basket and leave it. If we get other reports, then fine... but I seem to be the only one.

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Jon.


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 Post subject: Re: RFT3
PostPosted: Fri Jan 08, 2010 9:13 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
Mhhh ok madmonk, well please everybody be vigilent with your jewelry and see what could cause it!

Shoob:
Monsters can already move around simple things, same as in T2 I believe, no ?

Passive auto-update .. mhh yes, I could try :)

'l' command will come no worries.

Scrolls of light have a purpose, to light up the area, it's just the script that is bugged :)

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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 Post subject: Re: RFT3
PostPosted: Fri Jan 08, 2010 3:48 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
Quote:
Monsters can already move around simple things, same as in T2 I believe, no ?


Actually, they dont move around other monsters for example.
Code:
....###
.ssm@
....###


only the mold would attack you, the others would just sit and watch even though they could move around it

Oh and I have noticed that some of the monsters attack each other (generally with flame or poison) is this meant to be at this stage already or is something messed up.

At first I thought it was a monster attacking you with it, but there was a monster in the way, but then I noticed that there was something burning in a portion of map I hadnt explored yet. It still could be the case... the monster tried targetting you with the spell but another monster was in the way and they ended up fighting.

so I think that an LOS feature should be added to the chance to cast spells (have you given monsters a viewing radius yet, if not it should be made)

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 Post subject: Re: RFT3
PostPosted: Fri Jan 08, 2010 4:10 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
Damned they should!

As for monster attacking monsters, yes it is a LOS issue.
I think I'll leave it this way for dumb casters by have the future smart casting AI not do it.
But it will be restricted to a few npcs as a smart casting mage could easily wsreak havok on a melee (or even mage)

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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 Post subject: Re: RFT3
PostPosted: Fri Jan 08, 2010 4:28 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
so basically an arena level with stupid casters is a death sentence :P

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 Post subject: Re: RFT3
PostPosted: Fri Jan 08, 2010 4:47 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
An areana level with smart casters is even deadlier ;)

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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 Post subject: Re: RFT3
PostPosted: Fri Jan 08, 2010 6:47 pm 
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Reaper

Joined: Mon Jan 22, 2007 6:31 pm
Posts: 1534
Location: East of the sun, west of the moon
here is stuff related to the amulet bug:

Code:
remove object   table: 08C20780   1   true   1   table: 09644C28
addTmpValTable   stats   4   2
remove object   table: 096324B8   1000   false   7   table: 09ADE1A8
remove object   table: 08C20780   1   true   1   table: 09ADE1A8
Lua Error: /engine/Actor.lua:216: unsupported temporary value type: nil
   At [C]:-1
   At [C]:-1 error
   At /engine/Actor.lua:216 removeTemporaryValue
   At /engine/interface/ActorInventory.lua:250 onTakeoff
   At /engine/interface/ActorInventory.lua:110 removeObject
   At /engine/interface/ActorInventory.lua:219 wearObject
   At /mod/class/Game.lua:369 ac


i just put the amulet on multiple times to mess it up. (i had 2) so just put on the one that got swapped and eventually it will let you have both.

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Oliphant am I, and I never lie.


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 Post subject: Re: RFT3
PostPosted: Fri Jan 08, 2010 7:02 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
Arg I can reproduce it!

Please add:
Code:
            print("delTmpValTable", prop, k, e)


At line 213 at game/engine/Actor.lua

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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 Post subject: Re: RFT3
PostPosted: Fri Jan 08, 2010 8:07 pm 
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Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
Thanks, I could not do it again, so thought I was going mad!


WAIT - I am MAD :lol:

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Regards

Jon.


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 Post subject: Re: RFT3
PostPosted: Sat Jan 09, 2010 7:07 am 
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Keeper

Joined: Tue Aug 12, 2003 3:08 pm
Posts: 1537
Location: The edge of the Abyss
Multiple Attribute Dependency?

Wait... been playing too much DnD...

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