ToME: the Tales of Maj'Eyal

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 Post subject: RFT2
PostPosted: Sun Jan 03, 2010 6:53 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10479
Location: Angolwen
http://te4.org/dl/t-engine/t-engine4-al ... alpha1.zip

The zip contains both windows and linux executable.

Implemented multi-level talents, masteries (although most classes start with 1.3).
Trollshaws are open! although filled with the same monsters as amon sul, the boss is quite different.
Fixed a nasty bug which made NPCs act less than they should, things are now quite deadlier.
Some more rogue skills: dual wield, Cunning talents (stealth, shadowstrike)
2 talent points per level.
Dungeon guardians have their own artifacts.

People that had trouble with < > keys will still have them, same patch will work.
I'll need a log of you keypresses to make < > work. Could you run the game, when it dislpays the mainscreen (do NOT run ToME), press < and then > and kill the application. Then send me the output (or stdout.txt)

Thanks!

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 Post subject: Re: RFT2
PostPosted: Sun Jan 03, 2010 7:41 pm 
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Joined: Wed Dec 12, 2007 12:21 am
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Location: New Zealand
darkgod wrote:
People that had trouble with < > keys will still have them, same patch will work.
I'll need a log of you keypresses to make < > work. Could you run the game, when it dislpays the mainscreen (do NOT run ToME), press < and then > and kill the application. Then send me the output (or stdout.txt)

Thanks!
Where will stdout.txt be located?

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 Post subject: Re: RFT2
PostPosted: Sun Jan 03, 2010 7:51 pm 
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Love the new light source by the way!

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 Post subject: Re: RFT2
PostPosted: Sun Jan 03, 2010 8:03 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10479
Location: Angolwen
On windows it's in the exe directory, on linux it's just the output in the console.

New light source ?

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 Post subject: Re: RFT2
PostPosted: Sun Jan 03, 2010 8:16 pm 
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Aha! I never saw the Phial before, so assumed you had implemented it for this version...

OK, I will check the console output...

Slapped a warrior through and found it very easy...

Comments:

1) When picking up multiple items, the list is not renumbering correctly. Vis: given three items (a), (b), (c). If I pick up (a), it updates the screen and (a) is gone but now I have (b) and (c) presented (no renumbering), with no (a). If I then press <a> again (b) is picked up, rinse and repeat... (I hope this is clear!)

2) When playing a rogue the cooldown time may need adjusting downwards, flurry is very slow to be available for re-use

3) Mages are very hard... (I'll have to work on that, more anon)

Q: On the level up screen what bonuses do you get for your chosen class? I saw the Mastery level...

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 Post subject: Re: RFT2
PostPosted: Sun Jan 03, 2010 8:20 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
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Location: Angolwen
Currently classes provide starting stat bonuses, masteries increase and talent schools learnable.

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 Post subject: Re: RFT2
PostPosted: Sun Jan 03, 2010 8:22 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10479
Location: Angolwen
The phial existed before yes :)
Note it is not unique yet you could find an other one.

Mages are indeed quite harder now. Try to invest into Freeze a bit, it will freeze monsters for longer, letting you kill them without letting them move.

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 Post subject: Re: RFT2
PostPosted: Sun Jan 03, 2010 9:41 pm 
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darkgod wrote:
Currently classes provide starting stat bonuses, masteries increase and talent schools learnable.
You might want to consider putting bonuses into schools in the form of extra points...

The idea here being that if you invest a point in a school, you can get an extra point to invest in the SAME school! That is the multiplier idea I had... And you do it at the start of the game only!

Might be a bit unbalancing, only having 2 points to allocate on level-up is hard but fair - decisions, decisions!!

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 Post subject: Re: RFT2
PostPosted: Mon Jan 04, 2010 2:13 am 
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Did it with a mage...

Phase Door was a game saver, it allowed me to flip into closed areas and continue on downstairs...

Interesting accelerated start, I finished Dlvl 1 on Clvl 3, then got to Clvl 4 on Dlvl 3... finally finishing on Clvl 5. I got this same accelerated start with every mage i played.

Noxious Cloud is really nasty at level 5... Fireflash too expensive for this dungeon. Freeze at level 5 is also really good.

Rogues next...

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 Post subject: Re: RFT2
PostPosted: Mon Jan 04, 2010 2:42 am 
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Joined: Sun Jan 26, 2003 11:49 pm
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It is much nastier now! The monsters are faster or smarter- it definitely is a bit of a challenge.

I got my first mage to the bottom and got killed by not figuring out phase door while fighting the Shade. I tried to tp into the hall, but instead ended up tping him next to me. I knew that I should have experimented a bit more before tracking him down.

The phial helped tremendously.


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 Post subject: Re: RFT2
PostPosted: Mon Jan 04, 2010 6:21 am 
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Joined: Mon Jan 22, 2007 6:31 pm
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I will try this tomorrow. I got around to playing the rft1 just now, and got a bugged level creation, do you want me to send you the stdout for that?

I was taking a break from ToME for a while (was and am playing ADOM, working on an ultra ending, sorry)

T4 is fun though except for the dungeon creation fails.

EDIT: not sure if this is still needed, but:
Code:
WARNING: No bootstrap code found, defaulting to working directory for engine code!
Lua Error: loop or previous error loading module 'socket'
   At [C]:-1
   At [C]:-1 require
   At /engine/pre-init.lua:3
[KEY]   304   false   false   false   false   nil
[KEY]   44   false   true   false   false   <
[KEY]   46   false   true   false   false   >

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 Post subject: Re: RFT2
PostPosted: Mon Jan 04, 2010 8:15 am 
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Done the rogue and found an interesting thing...

For the rogue (side comment: Never in real trouble throughout!):

Maxed Dual wielding
Put Con up enough to get the Health Bonus and took 2 Talents (for a total of 80 extra HTK)
Put 3 points into Sword Mastery
Put 2 Points into Knife Mastery

Wielded a longsword and dagger - I am uncertain about the dual wielding, and how much benefit (and damage) you get. Never used Stealth, used Flurry 2 (once on the Shade for the kill)

The interesting thing...

Collected a great pile of items, none of which I used, so I dropped them in a big pile. Went back and stood on it, and it listed the first item I had dropped and none of the others, until I did a pick up, at which point it showed the whole pile. I assume the whole list thing has not been implemented.

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 Post subject: Re: RFT2
PostPosted: Mon Jan 04, 2010 8:17 am 
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One Point:

King's Gift - you should tone it down a lot, it is ridiculously powerful! Caught on to the trick of using it in combat, and I healed more hits than I took at all times...

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 Post subject: Re: RFT2
PostPosted: Mon Jan 04, 2010 8:56 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10479
Location: Angolwen
King's Gift will be toned down, but I'm keeping it powerful for now, it helps me test :)

Madmonk: What do you mean about your items pile ? It only showed the first item when you walked on it ? That's normal (although I should add a message saying there is more).

Dual wielding lets you attack with both weapons. Without any points in the talent it will deal half damage with the offhand.

Stealth: if you put some points into it and shadowstrike, you can stealth (when not in sight of a monster), which will make monster unsure about your real location (to see through stealth is a combinaison of Cunning stat and level) and may wander a bit around, not sure how to hit you. Then you strike from the shadows, dealing an automatic critical hit (for even more damage than a normal one, based on shadowstrike talent level) with both your weapons.
So if you open up with a Flurry from stealth and not get noticed you'll do 2 criticals followed by 4 normal (or crit if luck permits) attacks. Quite devastating.

Shoob: Yes thanks! Could other also post their < > keys please?

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[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)


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 Post subject: Re: RFT2
PostPosted: Mon Jan 04, 2010 9:32 am 
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Reaper

Joined: Wed Dec 12, 2007 12:21 am
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Location: New Zealand
darkgod wrote:
King's Gift will be toned down, but I'm keeping it powerful for now, it helps me test :)
That's what I thought...

darkgod wrote:
Madmonk: What do you mean about your items pile ? It only showed the first item when you walked on it ? That's normal (although I should add a message saying there is more).
Correct it only showed the first item when I walked on it. When I attempted to pick up it showed the whole pile. I was right, you had not finished coding that bit.

darkgod wrote:
Dual wielding lets you attack with both weapons. Without any points in the talent it will deal half damage with the offhand.
So makes it very useful!

darkgod wrote:
Stealth: if you put some points into it and shadowstrike, you can stealth (when not in sight of a monster), which will make monster unsure about your real location (to see through stealth is a combinaison of Cunning stat and level) and may wander a bit around, not sure how to hit you. Then you strike from the shadows, dealing an automatic critical hit (for even more damage than a normal one, based on shadowstrike talent level) with both your weapons.
So if you open up with a Flurry from stealth and not get noticed you'll do 2 criticals followed by 4 normal (or crit if luck permits) attacks. Quite devastating.
My winning rogue was essentially a tank, I must try a stealthy one.

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