ToME: the Tales of Maj'Eyal

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PostPosted: Fri Jan 01, 2010 3:28 pm 
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Sher'Tul

Joined: Mon Jul 07, 2003 5:22 pm
Posts: 1461
Location: Finland
Well, I think randarts are a very important feature and I really want them for Zothiqband, and I think other module makers have also expressed interest. The problem is that there is an obscure bug somewhere that makes what should be an "array" into "userdata" and it's very hard to debug due to the involvement of the C/Lua interface. The equivalent code works just fine for ego items and I've double-checked and triple-checked everything. I could use the eyes of some other person...

In other news, I haven't worked on the dungeon-style wildernesses on Christmas, but it's getting closer to being usable. One I'll implement the map edge hack I've been planning to do, the wilderness dungeons should pass into the realm of "barely usable". After that, I'll try to get it up to "basic", which is probably enough for the first beta. It's clear that I'm trying to get the code to do something that was beyond the conception of the original design.

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PostPosted: Fri Jan 01, 2010 3:52 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
Posts: 10230
Location: Angolwen
Ah my friend, the thing is, most of the code was not designed to do what we require it to do :)

Can you point me to the code that seems to not work for you? I'll trhow an eye.

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PostPosted: Fri Jan 01, 2010 4:23 pm 
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Sher'Tul

Joined: Mon Jul 07, 2003 5:22 pm
Posts: 1461
Location: Finland
I'm not sure where the root of the problem is, but in random_objects.lua (after you uncomment line 15 so that the code where the error surfaces gets executed) on line 94 the code tries to use ra_info as an array which doesn't work because ra_info is typed userdata for some weird reason.

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