At this point, I'm wondering where you want us to go from here.
No new content was added in 057. Just bug fixes and some interface improvements. Mostly I fixed the bugs that EuchreJack was reporting
in his "Let's Play" thread. And added a few new touches that I thought needed doing. So there's not anywhere new "to go."
typos and text block oddities
Do you care about these?
How about report them in blocks? "Hey, Slylia, hwo goes it?" doesn't really need it's own unique post, but if you're catching LUA errors and things, you may as well report the typos at the same time.
That said, don't feel the need to go specifically looking for them. What the game really needs is content development, not spell-checking.
Is there anything in particular that we should be doing?
Making me feel like if I build that content, somebody will play with it. ALmost two years ago I wrote off Bubblegum Crisis as something that would never see another release. Then two months ago half a dozen people at bay12games picked it and made a five page thread about it with 700 page views.
If people will play, I'll develop. But as you probably remember, BGC was not well recevied by the ToME community. You've seen the crazy-complicated stuff it does. If ToME players would rather play a simple dungeon crawl, something like rogue with pretty colors, there's no point in me spending hundreds of hours building DBT^2, which is what BGC potentially could be.
DBT was my first module. It has a lot of legacy code. BGC was written from day one specifically to use as a few engine subsystems as possible, so it doesn't suffer from the same bugs that DBT does. It's easier
to work on BGC.
But...I sort of get the impression that of the two, DBT development would see a lot more playtime from the community. If you remember, at the height of DBT development, I was putting out new releases every week, you were writing essays, half a dozen people were chatting on the wiki daily, submitting character builds, asking questions...there was so much traffic that people were not only submitting feedback to me...they were even talking to each other
about the game.
I'd kind of like to see that happen again.
So I'm basically going to match my level of development to the level of feedback and discussion I see. I've put out a bugfix release. And along with the bugfixes, I included some nice new features. If you'd like to see more...talk about stuff. Submit bugs. Ask questions. Speculate on whether Priss is a lesbian. Whatever. Or do that with DBT if you'd prefer. I'd personally rather work on BGC than DBT, but ultimately I'll develop where there's interest, and not where there isn't.