ToME: the Tales of Maj'Eyal

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Which of these topics need spoilers on my T-Plus site?
Items (ego/artifact) 22%  22%  [ 2 ]
Character data (races/classes) 0%  0%  [ 0 ]
Skills 0%  0%  [ 0 ]
Spells (new schools, additions to old ones, changed effects) 22%  22%  [ 2 ]
Other features distinct from standard ToME (describe below) 0%  0%  [ 0 ]
I'm unsure, or I don't play T-Plus enough to know 56%  56%  [ 5 ]
Total votes : 9
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PostPosted: Sun Jul 25, 2004 6:48 pm 
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Uruivellas

Joined: Tue Dec 09, 2003 12:53 am
Posts: 634
Location: Madison, Wisconsin, USA
I'm thinking of adding some viewable pages about the T-Plus module to my private *band creations site. Which of the items above would you want to see covered in a spoilers section?

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PostPosted: Mon Jul 26, 2004 1:44 am 
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Sher'Tul Godslayer

Joined: Tue Jun 10, 2003 1:50 pm
Posts: 3427
Location: Virginia, USA
I voted 'not enough information'. I can't wait to try your module (and some others) but I'm bound and determined to get a win in standard ToME first.

IMHO, though, any basic spoilers would be good, especially features distinct from standard ToME.

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PostPosted: Tue Jul 27, 2004 3:45 am 
The easiest, most critical spoiler is the list of guaranteed artifacts dropped by dungeon guardians. Have you ever seen a swordmaster play Cirith Ungol in standard TOME?


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PostPosted: Tue Jul 27, 2004 4:21 am 
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Wyrmic

Joined: Mon Jun 28, 2004 12:40 am
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Location: In over my head. Again.
Umm... all of the above? :)

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PostPosted: Tue Jul 27, 2004 4:25 am 
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Uruivellas

Joined: Tue Dec 09, 2003 12:53 am
Posts: 634
Location: Madison, Wisconsin, USA
...and the guaranteed drops spoiler should also include a warning notice that the final dungeon guardians' stats have been drastically raised in T-Plus, so that the player still has to fight hard for all those artifacts. :twisted: Yes, Wormtongue drops his namesake boots at the bottom of Barrow-Downs...but there is a reason none of my characters go to that level until they've hit clevel 15 or 20.

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PostPosted: Thu Mar 31, 2005 4:22 pm 
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Wayist

Joined: Thu Feb 26, 2004 5:15 pm
Posts: 18
I'd also be one to vote for all of the above. I chose spells, because my banished polymorph war angel seems to have a non-improving 95% chance to *fail* on her celestial spells and I wanted to see what I was doing wrong when building my magic abilities. No addition to the skill seems to affect the fail rate and it's been more useful for me to develop the thaumaturgical school. I tried to develop the nature school in one character, but they were also affected by that abysmal 95% fail rate - which makes it practically useless as far as attempts go.


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PostPosted: Thu Mar 31, 2005 5:13 pm 
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Uruivellas

Joined: Tue Dec 09, 2003 12:53 am
Posts: 634
Location: Madison, Wisconsin, USA
Did your character get the demon corruptions somehow? (Demon corruptions currently make it harder for Angels to cast spells--the more of them, the worse off the character is. If there were a way to restrict this limitation to Celestial magic and its subschools, I would add it to the code.)


In version 2.3.0 of T-Plus, I may solve the problem by adding a "Fallen" subrace...which Angels automatically assume once they get the full set of demon corruptions. Having one, two, or three corruptions will worsen spell rates as usual; but upon gaining the last in the set, the character switches over and loses access to Celestial spells altogether. (He won't have to worry about a hard-coded failure rate for all magic, though!)

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PostPosted: Thu Mar 31, 2005 5:29 pm 
Ah. That would explain it.

And I think that would make sense to have a "Fallen," subrace after the acquiring of corruptions. The loss of Celestial powers would make sense too.

But you might create a set of Fallen powers (maybe not as many) as an option.

And I still think it would be a hoot to have Celestial potions to correlate with Corrupt potions. (We talked about those *way* back when...). But that's just me.

Anyhow, I'm just loving T-Plus so far.

I've been tweaking the images a little for myself, since I have to wear glasses and I like the "bigger," fonts. The "fancier," images get a little hard for me to read sometimes and the 8x8 images are impossible for my eyes. So I've been simplifying the doorways and tweaking the rings, that sort of thing. Just so I can see them.

But I've loved encountering the new races and special villains and joke monsters in your series. Your descriptions are great - often more complete than the descriptions in original T.O.M.E. And that gives the game a bit of depth. And the original images are often spot on.

And, if I'm experiencing this right, it seems you've been tweaking the Artifacts a bit. I wish, sometimes, I could figure out what image those are linked to. I'd at least paint a great big A on it. That black square tends to make me feel as if "something" is missing. But I've really enjoyed discovering "what new thing," you've done to make the game unique.

Very fun stuff.

:)

Anyhow, fun stuff, truly.


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PostPosted: Thu Mar 31, 2005 5:44 pm 
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Wayist

Joined: Thu Feb 26, 2004 5:15 pm
Posts: 18
Oh. Amazing. It let me reply as "guest."

*amused*

The above reply was from me. :)


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PostPosted: Thu Mar 31, 2005 5:44 pm 
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Uruivellas

Joined: Tue Dec 09, 2003 12:53 am
Posts: 634
Location: Madison, Wisconsin, USA
Glad to see your comments again. Regarding the new item types that you can't see onscreen: have you got the customized tileset for T-Plus? You'll have to install it in the lib/xtra/graf directory for standard ToME, but it won't interfere with the main game--just assign new tiles to the items and monsters which only T-Plus has.


As for making Infernal-power into a separate magical school for Fallen characters...good idea, it's going into 2.3.0! *flashes a thumbs-up sign*

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PostPosted: Thu Mar 31, 2005 5:46 pm 
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Uruivellas

Joined: Tue Dec 09, 2003 12:53 am
Posts: 634
Location: Madison, Wisconsin, USA
bearblue wrote:
Oh. Amazing. It let me reply as "guest."

*amused*

The above reply was from me. :)


I figured it was you...thank you for commenting, because it's been ages since any other players have even mentioned T-Plus. Hopefully, when release 2.3.0 comes out that will change!

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PostPosted: Thu Mar 31, 2005 6:11 pm 
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Wayist

Joined: Thu Feb 26, 2004 5:15 pm
Posts: 18
Well, I did download the:

http://modules.t-o-m-e.net/package.php?id=10

Theme PLUS Awesome combined tileset. :)

But I think I'll download your recommended tileset too. Just in case. :)

And, I'm glad to be able to reply. I was having challenges remembering my password and such and every time I tried to renew I'd get an error message. *beep*

So I just took it as a sign. And then, when it finally worked again, here I am. :)

*chuckles*

I'm looking forward to the new version now. :)


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PostPosted: Thu Mar 31, 2005 7:02 pm 
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Uruivellas

Joined: Tue Dec 09, 2003 12:53 am
Posts: 634
Location: Madison, Wisconsin, USA
bearblue wrote:
Well, I did download the:

http://modules.t-o-m-e.net/package.php?id=10

Theme PLUS Awesome combined tileset. :)

But I think I'll download your recommended tileset too. Just in case. :)

And, I'm glad to be able to reply. I was having challenges remembering my password and such and every time I tried to renew I'd get an error message. *beep*

So I just took it as a sign. And then, when it finally worked again, here I am. :)

*chuckles*

I'm looking forward to the new version now. :)


Welcome back to the boards and to my module, bearblue: when T-Plus 2.3.0 comes out, I already have an updated graphics package (version 0.7.0) ready to upload with it.

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