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How should Norseband implement rune magic?
Use the standard ToME system, possibly with more in-theme damage types in place of some old ones. 0%  0%  [ 0 ]
Require full inscriptions on objects, similar to the floor inscriptions in standard ToME. 22%  22%  [ 2 ]
Treat runic spells similarly to standard Demonology, with effects cast from worn/wielded objects. 67%  67%  [ 6 ]
Use a completely different system (please describe in a reply post if you choose this option). 0%  0%  [ 0 ]
I'm unsure, don't intend to try Norseband, or won't use rune magic if I do play that module. 11%  11%  [ 1 ]
Total votes : 9
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PostPosted: Sun Mar 14, 2004 6:31 pm 
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Uruivellas

Joined: Tue Dec 09, 2003 12:53 am
Posts: 634
Location: Madison, Wisconsin, USA
Since the general idea of runic magic seems to fit the Norse setting, I should probably retain some version of runecraft in the Norseband module--but which would you consider most appropriate and playable? Please vote and/or leave comments here.

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PostPosted: Sun Mar 14, 2004 6:45 pm 
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Sher'Tul

Joined: Wed Jan 07, 2004 5:01 pm
Posts: 1303
Location: Finland
The first three all sound equally tempting ideas..
If treated like demonology runecraft would just be another kind of demonology.. Maybe not good.
I didn't quite get that old system when I tried it a couple of times, so I'll have to choose the second one.

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PostPosted: Sun Mar 14, 2004 9:05 pm 
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Wyrmic

Joined: Tue Jul 22, 2003 11:47 am
Posts: 245
IIRC, runecraft was rewritten for T3, so it's hard to say if that will be a good system for norseband...

it might be interesting to implement the future T3 system into the current T-Plus to give it some testing... Not sure if it's worth the extra work though

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PostPosted: Sun Mar 14, 2004 9:25 pm 
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Uruivellas

Joined: Tue Dec 09, 2003 12:53 am
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Location: Madison, Wisconsin, USA
I'd be willing to give the new runecraft a shot in the next T-Plus release; could you e-mail me the relevant scripts and tell me the changes I need to make in s_info.txt? I'd appreciate that very much!

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PostPosted: Mon Mar 15, 2004 10:52 am 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
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Location: Angolwen
T3 runecraft relies on the ability to add new flags, not possible in T2

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PostPosted: Mon Mar 15, 2004 10:56 am 
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Wyrmic

Joined: Tue Jul 22, 2003 11:47 am
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I couldn't find a description of the new runecraft system on the forum...

is it available somewhere ?

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PostPosted: Mon Mar 15, 2004 12:11 pm 
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Master of Eyal

Joined: Wed Jul 24, 2002 9:26 pm
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Location: Angolwen
game/tome/scripts/runecraft.lua in the ToME3 cvs :)

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