ToME: the Tales of Maj'Eyal

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 Post subject: NR
PostPosted: Fri Oct 09, 2009 1:39 am 
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Joined: Fri Jan 30, 2009 7:16 am
Posts: 4
I was wondering what people think about NR. I wish that every floor wasn't a "stranger" floor. I know that many people level up in the bottom of Angband long past 63.


Last edited by Shank on Fri Oct 09, 2009 3:53 pm, edited 3 times in total.

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PostPosted: Fri Oct 09, 2009 9:07 am 
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Joined: Fri Oct 09, 2009 7:27 am
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I don't really remember much of NR, and I think it got changed a bit since the last time I've been personally there. Those deeplava-rumors, or facts, and the "stranger" floor point shiv mentioned, are troublesome for playing there, thats what I know so far. But I didnt test playing in NR, nor do I have any other information.

But, I have to admit, that I think Blue has told me once, what the Idea behind the NR is. So maybe, before we all start yelling about NR and it's constitution, the dev team should tell us their idea, whats behind the NR.

Maybe it is the dungeon, which should never be really easily playable, and death is supposed to wait for players there. and not other way round.

But when it comes to the point, that the exp-formula, the penalty for gaining exp in angband for proper levels will be insufficient, we gotta discuss how to continue high-lvl chars.

Maybe the game ends around 65-70. Or we need an idea how to reach higher lvls, maybe completely different dungeons. There are still those < dungeons in gondo and loth. Maybe there is an idea to put a dungeon in between angband and netherrealms.

Ok, enough babbling of me. Gonna wait for some nice discussion to read :)


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 Post subject:
PostPosted: Fri Oct 09, 2009 3:27 pm 
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Joined: Wed Jan 14, 2009 1:59 am
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Perhaps there's a way to encourage bigger parties in NR. Give priests the Word of *Destruction* spell, allow druids to grow trees on deep lava... etc. Just to make NR experience more varied and fun and to entice very different classes try and work well together.
All the best, Iselore


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PostPosted: Sun Oct 11, 2009 2:01 pm 
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Sher'Tul

Joined: Thu Nov 21, 2002 9:53 pm
Posts: 1103
I think people have totally forgotten what's the main goal of the game is. That's killing Morgoth. Something's gone terribly wrong if the concern is about what's happening after...
Seeing all those "emperors" everytime I connect makes me think the game is just too easy for many of the players here, and the question is not to balance the game after killing Morgoth, but before.
However, here's a good idea, taken directly out of ToME. In ToME, after you kill Morgoth, his life essence is dispersed and his spirit returns back into the Void. At this point, a character has the choice to travel to the Void and kill Melkor Bauglir, the strongest incarnation of Morgoth. This could be done in a new dungeon (in ToME, there's a stair down in Lothlorien for this dungeon), with levels ranging from 128 to 166 (yeah that's between bottom Angband and NR... in ToME, Melkor awaits on dungeon level 150), and difficulty higher than normal dungeon, but not as tough as NR. This should help strong characters do the transition between normal game and NR.


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 Post subject:
PostPosted: Sun Oct 11, 2009 5:57 pm 
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Halfling

Joined: Tue Aug 22, 2006 9:27 am
Posts: 83
Location: Israel
PowerWyrm wrote:
Seeing all those "emperors" everytime I connect makes me think the game is just too easy for many of the players here, and the question is not to balance the game after killing Morgoth, but before.

Huh? I've been trying to king this game for over three years.
balance before you say? I disagree. It's hard as it is.


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