I don't really remember much of NR, and I think it got changed a bit since the last time I've been personally there. Those deeplava-rumors, or facts, and the "stranger" floor point shiv mentioned, are troublesome for playing there, thats what I know so far. But I didnt test playing in NR, nor do I have any other information.
But, I have to admit, that I think Blue has told me once, what the Idea behind the NR is. So maybe, before we all start yelling about NR and it's constitution, the dev team should tell us their idea, whats behind the NR.
Maybe it is the dungeon, which should never be really easily playable, and death is supposed to wait for players there. and not other way round.
But when it comes to the point, that the exp-formula, the penalty for gaining exp in angband for proper levels will be insufficient, we gotta discuss how to continue high-lvl chars.
Maybe the game ends around 65-70. Or we need an idea how to reach higher lvls, maybe completely different dungeons. There are still those < dungeons in gondo and loth. Maybe there is an idea to put a dungeon in between angband and netherrealms.
Ok, enough babbling of me. Gonna wait for some nice discussion to read
