ToME: the Tales of Maj'Eyal

Everything about ToME
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DO you agree with me on this new class?
yes 100%  100%  [ 4 ]
no 0%  0%  [ 0 ]
Total votes : 4
Author Message
PostPosted: Wed Jun 04, 2008 7:24 pm 

Joined: Tue Dec 18, 2007 2:33 am
Posts: 4
Location: Acwroth, GA
Here is my layout of what is will be like so far...

Weaponsmith class:
A profession used well by dwarves or elves, Smithing is a very arduous task. But in time, Weaponsmith's are able to make magical weapons with materials they find one the road or in the shops.


Materials and branding they can do:(can only pick one choice until a certain lvl for some)
Essence of Fire -- Fiery branding or Fire res
Essence of Cold -- Frozen branding or Cold res
Essence of Acid -- Acidic branding or Acid res
Essence of Lightning -- Shocking branding or Lightning res
Elemental Essence -- Elemental branding or Base res
Essence of light -- Light res or Light
Essence of dark -- dark res or infravision
Essence of confusion -- Confusion res
Essence of Poison -- Venomous branding or poi res
Essence of Movement -- Free action
Essence of Magic -- Mana regen or Anti-magic(magic used to repel magic)
Essence of Life -- Life branding, hold life, or health regen
Essence of Death -- Spectral branding, vampiric branding, nether res
Essence of Speed -- Spd attribute
Essence of Strength -- Stat bonus to STR
Essence of Intelligence -- Stat bonus to INT
Essence of Wisdom -- Stat bonus to WIS
Essence of Dexterity -- Stat bonus to DEX
Essence of Constitution -- Stat bonus to CON
Essence of Charisma -- Stat bouns to CHR
Greater Essence of Magic -- High lvl ego item (such as gondolin or aman) or chance of randart

Standard price for materials:
Essence of Fire/Cold/Acid/Lightning/poison -- 220AU
Essence of Light/Dark -- 400AU
Elemental Essence -- 1,170AU
Essence of movement/confusion -- 780AU
Essence of Life/Death -- 2000AU
Essence of magic -- 1,170AU
Essence of Speed --7,500AU
Essence of STR/DEX/CON/INT/WIS/CHR -- 10,000AU
Gtr Essence of Magic -- 17,000AU

Standard amount of materials needed for smithing:(these numbers will decrease slowly with level)
Essence of Fire/Cold/Acid/Lighting/Poi -- 20>10
Essence of Light/Dark -- 25>13
Elemental Essence -- 35>17
Essence of Movement/Confusion -- 30>15
Essence of Life/Death -- 35>17
Essence of magic -- 40>20
Essence of speed -- 55>27
Essence of STR/DEX/CON/INT/WIS/CHR -- 50>25
Gtr Essence of Magic -- 99>45

Table for Skill level:
Smithery 1.000[1.000]
-Weapon Smithery 1.000[0.800]
-Armor Smithery 1.000[0.800]

Chart for skill increase/amount decrease for lvls:
Lvl:1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
Amt:100% 99% 98% 97% 96% 95% 94% 93% 92% 91% 90% 89% 88% 87% 86% 85% 84% 83% 82% 81% 80% 79% 78% 77% 76% 75% 74% 73% 72% 71%

Lvl:31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50
Amt:70% 69% 68% 67% 66% 65% 64% 63% 62% 61% 60% 59% 58% 57% 56% 55% 53% 52% 51% 50%


Now heres the thing just like in ToMe, you can find these essences' in the dungeon but unlike in ToMe you
can buy them in a shop ('+') which will but a pink or light red as you would say. this shop will be located on the
small building in bree above the weapon shop. You are allowed to brand other people's weapons unless they are lvl
zero and when you do, the lvl requirement goes up a certain amount depending on what type of essence you use.
for the basic one-element brands it will probably be about 11-17 before the could use them and you would get random
'+'s on it at a low lvl these '+' and even chance of branding might fail due to lack of skill. now you will have a
small hammer called a branding hammer ('/') it will be a dark grey colour. and there will be other hammers that allow
different effects such as a dwarven branding hammer or an elven branding hammer which will allow the race attributes to
have a chance to be put on the weapon or armour you are branding. now here's the catch, your branding hammer IS NOT your weapon,
it will take the misceallaneous slot in your equip inventory where your shovel would go. and heres another thing, at low lvl,
you have a small chance of destroying your hammer or the weapon trying to enchant and weapon your skill reaches 15, it will
allow you to brand or enchant stuff without the chance of destroying it. also there will be an anvil you will need that
you will not have to carry it will be next to the weapon shop and will look like a '*' which will be a dark grey colour
as well. you cannot pick this anvil up, you have to pay 5AU to use, and you will use it to enchant weapons. when you get
lvl 30 in your skill and buy a house though,you will have an anvil inside that you can use anytime you like. I used the essence idea
because i knew you hve used it before and thinking of things that gave certain things gave me a headache, so i hope you approve of that =].

I hope you can create the class on this little of information i will get more to you soon but in the meantime this is all i have.


molts mom!

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