ToME: the Tales of Maj'Eyal

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On what I should concentrate for the next version of ADAMANT?
General gameplay and interface 7%  7%  [ 1 ]
Character Creation,Races,Subraces,Classes 7%  7%  [ 1 ]
Skills and Abilities 0%  0%  [ 0 ]
Magic,Gods,Psionic powers 29%  29%  [ 4 ]
Wilderness/World,Towns,Quests and Dungeons 43%  43%  [ 6 ]
Balancing Eveything 14%  14%  [ 2 ]
Total votes : 14
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 Post subject: ADAMANT
PostPosted: Sat Jun 21, 2003 4:44 pm 
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Sher'Tul

Joined: Sat Mar 01, 2003 4:01 pm
Posts: 1067
ADAMANT is at version 0.0.7b now.

Im creating a new fantasy world for it,but I'm also thinking several things.

Mainly,on what I should concentrate on next versions.

So,please vote for this pool,and them comment/post.


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 Post subject:
PostPosted: Sun Jun 22, 2003 3:04 am 
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Low Yeek

Joined: Mon Dec 30, 2002 11:57 am
Posts: 7
Location: New Hampshire, USA
I would like to see more docs on the different races and classes. I like to try out different combinations and having some more info on them would make it more fun for me. I guess I am one of those people who actually reads the instruction manuals for eveything I buy.

Steve

PS The module rocks!

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 Post subject: Yeah, go for the docs !
PostPosted: Tue Jun 24, 2003 8:05 am 
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Cornac

Joined: Thu Jul 25, 2002 2:34 pm
Posts: 41
Location: Brussels , Belgium
Voila,

that's all I have to say.

Cheers,
T.


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PostPosted: Sun Jun 29, 2003 1:13 am 
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Higher

Joined: Sat Apr 19, 2003 4:28 am
Posts: 51
Location: Sydney Australia
Modules looking great, cant wait to see it expand. Would like to see one or two new locations like towns maybe with a flavour from a player race. eg the Centaur villiage Giant fort etc etc.

I have whipped some graphics for the module, if you play with 16x16 graphics it has the appropriate sprite eg Minotaur dragon Centaur Naga etc and I have updated a xtra-new.prf file. Compatable with the existing existing one. Ill post them into the Package section if you are interested.

Keep up the great work the Module rocks!

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Dont leave but prints in the sands of time.


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PostPosted: Sun Jun 29, 2003 10:04 am 
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Sher'Tul

Joined: Sat Mar 01, 2003 4:01 pm
Posts: 1067
posted a comment in the library BEFORE reading this.Now i know what you added...I think im REALLY gonna place this in the next reelease.And you ARE gonna get credit in my changes list,of course.

So,for the next version/release,I plan several towns and quests.It will take some time,'course...


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 Post subject:
PostPosted: Mon Jun 30, 2003 2:53 pm 
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Higher

Joined: Sat Apr 19, 2003 4:28 am
Posts: 51
Location: Sydney Australia
Great! :)
also Ill update the pref files to cover monster races eg Old warrior, lion etc and include that into the package soon.

_________________
>|<

Dont leave but prints in the sands of time.


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 Post subject:
PostPosted: Tue Oct 21, 2003 3:54 am 
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Higher

Joined: Mon Sep 22, 2003 11:13 pm
Posts: 60
Location: Calgary Alberta Canada
i really like your module, it inspired me
the alternate wilderness and quests would have to be the most important i think


it would be nice if more people look at this post to vote on things


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