ToME: the Tales of Maj'Eyal

Everything about ToME
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PostPosted: Fri Dec 04, 2009 10:28 pm 
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Wyrmic

Joined: Thu Dec 20, 2007 12:08 am
Posts: 233
Location: California
It sounds like work on the ToME 3 Module has been pushed back to allow for completion of the T-3 engine. This sounds like it was a good idea.

Nature abhors a vacuum though, and frankly, I got a little sad seeing 0 Messages in this subforum. There were quite a few things on the old forum before the hackers came.

I don't see why non-coding cheerleaders like me shouldn't be discussing ideas now. In fact, it might even help it if some goals for the module emerged in advance (right?).

What I don't know is how this info would be most usefully organized for the devs when it does come time to work on the module. I'm hesitant to start this ball rolling without feedback from the project leader.


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PostPosted: Fri Dec 04, 2009 10:55 pm 
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Keeper

Joined: Tue Aug 12, 2003 3:08 pm
Posts: 1537
Location: The edge of the Abyss
Well, without talking to elcugo, I'd say start formulating ideas. That's what ToME has always been about, implementing new ideas from what the users would like to see. I'd still say to wait on elcugo's nod.

Also, the forums are here for a reason. Start creating some topics about stuff that bugs you. Or maybe post some ideas. Or perhaps start a DitL.

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And it was such a good idea...


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PostPosted: Sat Dec 05, 2009 12:52 am 
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Reaper

Joined: Wed Dec 12, 2007 12:21 am
Posts: 2257
Location: New Zealand
Please feel free to put any and all idea about the module here. Do be aware of course that ideas are just that, and that some may not be implemented...

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Jon.


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PostPosted: Sat Dec 05, 2009 6:08 am 
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Reaper

Joined: Thu Sep 27, 2007 6:26 am
Posts: 440
Location: México
Yeah! Go crazy, post all your ideas here!

Btw, it could be useful to have some kins of voting system for ToME ideas, like the guys at the KDE forums did.

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PostPosted: Sat Dec 05, 2009 1:25 pm 
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Reaper

Joined: Sun Jan 26, 2003 11:49 pm
Posts: 1715
Location: West Virginia
elcugo wrote:
Yeah! Go crazy, post all your ideas here!

Btw, it could be useful to have some kins of voting system for ToME ideas, like the guys at the KDE forums did.

All we would have to do is put each suggestion in a new thread and add a poll to each one.


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PostPosted: Sun Dec 06, 2009 1:35 pm 
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Keeper

Joined: Tue Aug 12, 2003 3:08 pm
Posts: 1537
Location: The edge of the Abyss
I'd say go for it. All members have access to creating polls.

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PostPosted: Sun Jan 10, 2010 4:28 am 
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Archmage

Joined: Fri Jan 17, 2003 9:33 am
Posts: 409
Location: Les Corbi?res sauvages
Here's an idea - slugs, giants of their kind though they may indeed be, shouldn't breath acid at c. 500 HP a chuck.

While folk are trying out each latest version of the ToME module, maybe discourage instadeaths in general, so that some feedback comes that way about things with the T3 doodah itself ? ... there isn't the range of kit available to deal with some things which might otherwise be balancedish - e.g. the steel golem, speed is hard to come by yet it hastes itself from a wicked starting speed and can sweep your 600-700 HP barbarian tank away in one round in any case - a side-effect is that any summoning 'g' marks the end of a level, and of a character if you don't spot it in time to drift into the forest and recall out.

Another idea - Music On/Off :wink:


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