If the choice is only between the two, I would vote babyface. Much as you dislike it, it is
easier for new players, it requires fewer keypresses when loading a game, and it does things the traditional interfce does not. Compare installing new modules, for instance.
However, if you'd like to take the third option
, and if you can find someone to do it...redesigning babyface would probably not be horrible. Personally, I think it does exactly the job it's intended to do...it's just ugly.
Though we do need to do something about that non-functional and strangely plural "informations" option.
After you choose to start a new game, you choose the module
The first thing it does is to ask you to select a module.
There are two reasons for the way babyface does it.
First, take a look at the module list. I don't know about you but personally I have 13 modules on my list. And I assume babyface is designed to be able to handle scrolling if the list no longer fits on the screen. Throwing a dozen or more options at a user right away is cumbersome. It's a more gentle approach to start out with a couple options then "branch" out to more choices. "New" "load" "exit" is a good first thing for a user to see.
Second, it doesn't make sense to compell the user to choose from a huge list when there's only one choice he can actually make. Let's say you only play one module, and only have one character. With babyface you simply press "b" to load a game, and then it defaults to your character so you simply press enter. If module selection came first, then you would first have to choose from a list of 13 modules even though there's only a single character save file. Imagine having to press arrow keys a dozen times every time you load a game, just because there are a dozen modules loaded that you never play. It would be needlessly tedious. The sequence used by Babyface prevents this.