List of things to do {It might be a good idea to put in parenthesis the date which they were submitted}
1) Monsters (17/Dec/2008)
Description: Low levels (1 to 35/40) are quite well filled, but the rest needs to be done. Some monster races do not exist at all. Each place must also have it's own list of monsters. To help here you must be able to make up new monsters, in theme, and make them "fit" nicely in the place they should go (dungeon, forest, everywhere, ...)
2) Objects (17/Dec/2008)
Description: Armour/ring/amulets ego items (rings and amulets are always ego items, the base types dont have any powers). Most base object types are complete, egos are now needed. To help here you must be able to make new items/egos, in theme. You do not need to be able to code, although this cant hurt if you want to give objects some special functions.
3) Quests (17/Dec/2008)
Description: There are two types of quests, the plot quests which I (DarkGod) mainly handle and the "other" quests which are there to privde entertainment, objects, a reason to go somewhere or simply make the game feel alive.
4) Module Scripting (17/Dec/2008)
Description: Creating the remaining skills/abilities, the player races/classes and so on. To help here you must be able to code in lua (and knowing the engine already is a plus ;> ).
5) Map/zone design (17/Dec/2008)
Description: Create towns, maps, special levels, design zone general feeling, make new terrain fetures.
6) Engine Bug Fixing (17/Dec/2008)
Description: Fixing the big bugs in the engine so that modules can go on their merry way.
7) Playtesting (17/Dec/2008)
Description: Playtest races/classes, stuff, monsters, ... This means you just need to actually play the game. To do this you need patience and well mostly goodwill
8 ) Documentation (17/Dec/2008)
Description: When T-Engine gets out of beta we need full documentation of the interfaces module developers can use. Who wants to write it?
_________________ And it was such a good idea...
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