ToME: the Tales of Maj'Eyal

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Do we need new classes/subclasses anyway?
You can never have enough of either! 39%  39%  [ 9 ]
Some more general classes would be good. 13%  13%  [ 3 ]
We are in dire need of subclasses! 26%  26%  [ 6 ]
There's enough now! I'm drownin' in them! 17%  17%  [ 4 ]
Who cares? Thaumaturgists are worth TEN classes! 4%  4%  [ 1 ]
Total votes : 23
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 Post subject:
PostPosted: Mon Aug 16, 2004 1:15 am 
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Wyrmic

Joined: Sun Aug 15, 2004 1:19 am
Posts: 249
Location: Plainville, CT
I am still learning lua myself. Just copy the whole script and past it in a new next file named "reaper.lua" Then open up init.lua and add this line to the end:

Code:
--reaper powers
tome_dofile("reaper.lua")


I forgot to ensure that mana is only added if blades or poles are used, but I can add those later.

I would like permission to use the reaper in my mod. (It doesn't necessary fit the these, but I am trying to collect all the interesting sub-classes that I can and the rogue class desparately needs them.)

Also be aware that my code is probably very rough, even if it does work, and could doubtlessly be improved upon.


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 Post subject:
PostPosted: Mon Aug 16, 2004 1:52 am 
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Spiderkin

Joined: Mon Jul 26, 2004 5:20 am
Posts: 480
Location: Blighty
Yeahh, go ahead and use it. Heck, you coded it! Just dump me name in the change.txt file that no-one reads. :D

_________________
"I wanted it to be able to crush you like a mouse! Now it'll only be able to crush you like a... spaniel." - STAR


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 Post subject:
PostPosted: Mon Aug 16, 2004 9:03 am 
I could hardly take credit for pirates, go for it.
-------
BlU_sKrEEm


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