Hey, wow, I never thought it'd get this far. Thank you, Monsieur Moarangio, this will be of great use as I've started messing around with Scribe and making a mod (Nothing much, hacking apart/renaming the various *_infos, almost completely non-Tolkien, having completely random/self-made monsters, artifacts and races. Plus there's an accountant class; the equivalent of the Yeek race

It'll probably not be released.)
I've tried out this race in my 'Bmoddi' Mod. It's looking good: The lack of a history, but I always make my own anyway. They may be a bit too good: All skills at the beginning were good or very good. The beginning of the game is smooth enough (Nice idea with the secondary dagger, MM). A difficulty for the current reaper is that at the beginning of the game they can't wield their scythes properly (Just realised that when you can't wield a weapon properly the equipment screen changes from 'wielding' to 'just lifting'

), that's where that dagger could come in handy.
Of course, the mana idea can't be implemented without oodles of codes and scripts, which I simply can't do. Maybe I could alter the p_info entry so monster-lore is TERRIBLE, or non-existant, so that for experience it HAS to be you doing the killing.
Lastly, since this is my first mod I'm jabbering about here, it's not coming out at all/anytime soon, some maybe somebody out there would have the heart to give a homeless class a home, hmm?
