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Should there be a way to safely identify traps?
Yes 79%  79%  [ 19 ]
No 21%  21%  [ 5 ]
Total votes : 24
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PostPosted: Thu Jul 08, 2004 2:32 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 10, 2003 1:50 pm
Posts: 3427
Location: Virginia, USA
Crim, The Red Thunder wrote:
MAylith, i wasnt talking about DETECTING traps, i was talking about being able to ID an unknown trap that you can plainly see on your screen.


If you don't know what the trap is, how can you or why should you be able to ID it? :D

I think it's perfectly valid to be able to see an un-ID'd trap. You might walk up on a suspicious pile of dungeon trash, ropes, canisters, or what-have-you, *know* it's a trap, but still not know exactly what it does.A less experienced character (or a nastier trap) might not be visible at all.

Quote:
i guess thats what comes from playing carelessly in an ironman vault.


Then play carefully in ironman vaults. :) (I don't play in them at all!)

Quote:
And What the heck do you people mean by trap colors!! They are all either a black/grey pit or some sort of egg with a blue halo on it. Unless my systems screwed up the colors.


Well, I don't know what screen set you are using, but I play in ASCII and all but the invisible traps show up as '^'s of assorted colors. I know some of the colors, but mostly I just look out for the light green ones.

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 Post subject:
PostPosted: Thu Jul 08, 2004 5:08 pm 
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Sher'Tul Godslayer

Joined: Sat Apr 26, 2003 7:38 pm
Posts: 1970
Location: GMT-8:00
Maylith wrote:
Crim, The Red Thunder wrote:
MAylith, i wasnt talking about DETECTING traps, i was talking about being able to ID an unknown trap that you can plainly see on your screen.


If you don't know what the trap is, how can you or why should you be able to ID it? :D

I think it's perfectly valid to be able to see an un-ID'd trap. You might walk up on a suspicious pile of dungeon trash, ropes, canisters, or what-have-you, *know* it's a trap, but still not know exactly what it does.A less experienced character (or a nastier trap) might not be visible at all.


He is not saying all traps should always be identified. He's saying it should be possible to find out what a trap does without setting it off.

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 Post subject:
PostPosted: Wed Jul 14, 2004 6:06 pm 
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Sher'Tul Godslayer

Joined: Fri May 07, 2004 8:26 pm
Posts: 2000
Location: Nahgharash
Exactly wht ive been trying to say atarlost.

And maylith, i apologize, i hadnt even begun to think about none-graphical modes... *hits head against wall* i guess i wasnt thinking.

Can someone tell me what color gender-traps are? Please?

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PostPosted: Wed Jul 14, 2004 9:48 pm 
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Sher'Tul Godslayer

Joined: Tue Jun 10, 2003 1:50 pm
Posts: 3427
Location: Virginia, USA
I don't know off the top of my head, but you can always ask over on Spoilers. :)

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