ToME: the Tales of Maj'Eyal

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Good Idea?
Yes, definitely a good idea. 65%  65%  [ 11 ]
Maybe. 29%  29%  [ 5 ]
No, go away and hide, scum. 6%  6%  [ 1 ]
Total votes : 17
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 Post subject: Random Uniques
PostPosted: Mon Jun 21, 2004 3:32 pm 
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Uruivellas

Joined: Tue Jan 27, 2004 3:10 pm
Posts: 743
Location: UK
I'm not entirely sure how this would work, but what with all the random artifacts I figured random uniques could be generated to use them :D .

A level could have a certain chance of a "randique"( :P ) being generated, the powers of which could vary according to dungeon level (with a set OODness).

This might be difficult to implement, but I think it would provide another side to ToME as well as making things more interesting.

If one wanted to, one could put in an option where on every level a "randique" was generated, which had to be killed to allow movement to the next.


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 Post subject:
PostPosted: Mon Jun 21, 2004 4:17 pm 
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Thalore

Joined: Fri Apr 18, 2003 12:37 am
Posts: 169
I voted yes. If a leveled monster is generated with the random unique flag, those additional monster flags could be set. I can't remember what they are called exactly, SMART? INTELLIGENT? VERY SMART?


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 Post subject:
PostPosted: Mon Jun 21, 2004 8:52 pm 
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Sher'Tul

Joined: Mon Sep 30, 2002 9:52 pm
Posts: 1120
Location: Germany
Well, there are already ego-monsters... Why not add random uniques.


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 Post subject: randiques
PostPosted: Tue Jun 22, 2004 7:48 am 
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Higher

Joined: Sun Jun 06, 2004 4:41 am
Posts: 50
Location: Here, where I can hunt 6 feet bunnies! [double meaning]
It would add unpredictability to the game. (-;

_________________
The idiot blocks orcs in the market
He's leveled? Hack 'till I starve to death!

Is that {good} potion my diet?
KA-BOOM! Bad bet!

6HP! Which art cures cuts? Are we having panic yet?
My end is well met,
killed by blubering *idiot* - do you get?


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 Post subject:
PostPosted: Tue Jun 22, 2004 11:05 am 
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Uruivellas

Joined: Tue Jan 27, 2004 3:10 pm
Posts: 743
Location: UK
That is partly the idea, it would make playing more interesting, with more surprises, especially towards the start.


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 Post subject:
PostPosted: Wed Jun 23, 2004 12:10 am 
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Sher'Tul Godslayer

Joined: Tue Jun 10, 2003 1:50 pm
Posts: 3427
Location: Virginia, USA
...and potentially very deadly towards the start, too.

What is that hackneyed phrase? Oh yes.... 'try it in a module'. :) I voted 'Maybe'. It does sound interesting, though.


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