ToME: the Tales of Maj'Eyal

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PostPosted: Tue Oct 09, 2018 6:03 pm 
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Cornac

Joined: Mon Apr 07, 2008 7:43 pm
Posts: 31
Location: 127.0.0.1
Each time you disarm a trap you have a chance to get a "trap component".

Somewhat similar to the "craft arrows" skill from archery, in the 'm' menu you can then use trap components to make a new random trap in your backpack.

comments/suggestions?


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PostPosted: Sun Nov 18, 2018 7:56 pm 
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Uruivellas

Joined: Tue Dec 13, 2005 12:35 am
Posts: 708
Traps already got removed from the C++ port :)

In general I'm in favor of either removing traps altogether, or simplifying the gameplay dynamic and making them more disabling and less lethal.


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